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FifthWanderer
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Old January 7th, 2011, 06:33 AM
Okay, found a bug in the 3e dataset. The flash grenade is listed as 16 EP, it's only 12.
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Duggan
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Old January 7th, 2011, 07:30 AM
This could be a legacy from DC Adventures where the flash grenade was listed as 12 points in the description and 16 in the table. 16 is more accurate, really, since there are two senses being affected, which the description of Dazzles calls out as requiring the Additional Condition modifier.
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FifthWanderer
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Old January 7th, 2011, 06:50 PM
The flash grenade only affects vision. Flash-bangs affect vision and hearing.
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Duggan
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Old January 8th, 2011, 08:43 AM
Ah... they must have added that between DCA and 3E. DCA just has the flash-bangs, at least down in the "grenades and explosives" section. Should be an easy enough fix once Colen gets to it, though. Or, alternately, it's easy to fix in individual installs, although then you wind up with the slightly annoying situation of having to fix your portfolios using the modified version to use the regular one once it updates.
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FifthWanderer
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Old January 8th, 2011, 09:22 PM
No, the flash grenade is in DCA. They're not in the table, but they're mentioned in the description of the flash-bang.
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Duggan
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Old January 8th, 2011, 10:11 PM
Ah. I see now. And I see where I should have seen why there was that discrepancy. Good to see that they reconciled tear-gas in this version too.
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KevMc
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Old January 12th, 2011, 10:58 AM
Removed

Last edited by KevMc; January 17th, 2011 at 07:24 AM. Reason: Unneeded
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