Senior Member
Join Date: Apr 2010
Posts: 124
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learning editor from scratch here and reverse engineering stuff... so hard [:-( but making progress! goal: set up spells that are available to a custom class that is not a spellcaster (all spells will be supernatural ability, just has same effects of spells) attempts: using oracle class as a jumping off point -- which has cure spells available based on level progression roadblock: cannot make spells appear not-in-grey, and also cannot get spell tab tp appear. visual reference (see image): - top 2 screen shows 1) heal spells progression opened to oracle at set levels; 3) spells available (in black, not greyed out); and 3) spell tab is available - bottom image shows 1) custom class; 2) got spells to bootstrapped, set to be available at set level, but 3) don't know how to make it behave/display like oracle example above. help? (getting frustrated and discouraged) (also, i looked online for a couple of days for more material on hl editor... not much out there... a few videos of basics and very limited, mostly unfinished pages --- is there a repository of links and more resources somewhere?) |
#1 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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AFAIK, you cannot use existing spells "as is" for the purpose you're describing. In the editor, you will have to redo all the spells you want as different abilities, probably custom class abilities. Those abilities can refer to the existing spells (it will save the hassle of copy/pasting), but each has to be created separately.
What you are showing is not working probably because the Celestial Vessel is not defined as a spell caster, and has no spell slots. Have a look at the PF Warlock as a starting point (I think it's in the Community Pack), it does some of what you are looking for. |
#2 |
Senior Member
Join Date: Apr 2010
Posts: 124
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explored this route. can actually bootstrapped spells as-is, there's pros and cons -- and prob best practice to use one rather than other. Quote:
trial and error, finally figured out this is why spells and spell tab won't show. set "spell known" to "1" for each spell level and it worked; only thing is there is no actual spell known number for class since all spells are activated as supernatural ability, so leaving it as is for now. Quote:
will def check out that class. thx so much for tips to further explore! |
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#3 |
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