Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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Not sure why it took me so long to post this. Last edited by jkthomsen9; January 6th, 2015 at 03:02 PM. |
#71 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Just saw this Kickstarter and thought of this thread.... I'm not backing but it's interesting.
https://www.kickstarter.com/projects...n-any-light-so |
#72 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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You can get nicer projectors for what they're charging you to pre-order one of these. They won't screw into a light socket, but they will have standard inputs and brighter lights.
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#73 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Oh definitely. What I thought was interesting was using it as a pendant light/projector. It's compact, light and has features. It's also pricey and since it's not in the marketplace already, it's risky. I'll stick to a monitor....
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#74 |
Senior Member
Join Date: Jun 2010
Location: Beaverton, OR
Posts: 267
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If/When I redo my system in the future I think I am going to build a system with a flat screen in the table. I got my first projector in 2003 after seeing an article on d20srd.com. Got a better HD one a few years ago. They completely changed the gaming experience. I can not draw, I screw up stick figures. With the projectors my players saw the dungeon in the high quality art that paizo has always put out.
The downside of projectors are they put out a LOT of heat. Put ten people and a projector in a room and it is going to get warm. The bulbs are expensive and need to be replaced. This has been greatly reduced with LED projectors. Last there are shadows from overhead. Can someone who has a flat screen under compare pros and cons? |
#75 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Check my earlier research responses on this thread. Like u I chose to switch from projection to embed TV(s)in a table. The biggest plus was being able to play in full lit room without loss of high visibility maps. The big minus for projection is same issue (using in bright lit room) & projection "throw distance" was also an issue for any with low ceilings.(in my situation)
In earlier posts I gave a rough breakdown of the entire cost of our game room install, with some cost saving ideas too. |
#76 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
But like AEIOU I would still lean toward a monitor or flatscreen tv since most displays are not "in motion" but static pictures. |
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#77 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
Eventually we started getting white pixels (up to a few hundred) so had to replace it. And it was cheaper to go with a TV (you can see my table on page 3). Be sure to check viewing angle (especially from the bottom of the TV) but mine is perfect, better resolution, brighter, all around better viewing experience... ...except for one problem. Protecting the screen. I went with glass and it would be fine except I have can lights so we have a glare problem depending on where you sit. I'm looking at finding some non-reflecting glass but some $$ are involved. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#78 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
I would also add (as noted elsewhere in this thread ) be sure your intended install allows for ventilation based on Tv needs. Some vent thru the front and you will be covering that most likely. As to glare, it can be a problem, but can also be controlled via lighting. I have found indirect lighting works well. |
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#79 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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FYI, the viewing able specs for my TV are: 176° (H) / 176° (V)
So that's pretty dang near flat. And if you go LED tv's, they hardly produce any heat, mine gets to about 90 degrees on the top (screen side). It only consumes 67 watts and it's a older model. Every year they get better/cheaper. I kinda wish mine would die so I have a reason to put a 4k TV in there! -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
#80 |
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