Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I haven't a clue how to begin coding that so it would come up properly, how exactly would assign racial spell casting after the race has been chosen. And as for the Custom abilities, I wouldn't want to simply overwrite them..
How would a cleric choose domains, or a wizard select specialized schools, for some classes it isn't an issue. But it is for many, and since we are adding class abilities, we are also limited to how we can use them. Not to mention the difficulties with class abilities and feats that run off of class abilities. For the base class that's easy, but for the variation we are adding. Rogue/Sorc variant class: and then they wanted to go. Woodland rogue, since we have to use the Sorcerer as a base class, the variants that affect the rogue would no longer be applicable. whole mess of messiness. And alot of fun to try and do, which is why I've played around with it. |
#11 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Making a copy of the Rakshasa race, it looks like you would have to add a SplLookup tag to the race, and set the cMagicLev field on that as well. Probably needs to happen early as possible.
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#12 |
Junior Member
Join Date: Jan 2014
Posts: 1
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#13 |
Junior Member
Join Date: Jun 2014
Posts: 1
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#14 |
Junior Member
Join Date: Jun 2014
Posts: 4
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#15 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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I'll see if I can make a Ninja/Druid over the week and post it here, it wont be pretty but I'll probably (mostly) work.
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How can one force a caster class to default to the "Racial Spells," lets say I wanted to force a race to have racial levels. After I have that, I can try and set up gestalts. I know people want them and thats the only problem I have when making them. Cant gestalt two caster classes, which limits their usefulness dramatically. I'm assuming this is possible otherwise you wouldn't be able to create racial levels. (If you can create them at character creation, it stands to reason you can force it to occur after.) If you can point me in the right direction, I'll see if I can set up some files that have gestalts until you can get something more stable going. |
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#16 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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While I have never used Gestalt characters, there is clearly a need for them within the community. I will look at what it would take to implement something for the community set.
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#17 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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As for giving your race spells, try using the SplLookup.? tag class (ie. SplLookup.cHelpSor) and then giving a value to the field cMagicLev. |
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#18 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Gestalt classes, themselves are not particularly hard to implement, at least ones that do not have more than one caster class.
I've done a few of them myself using variants, the problem is when you get to classes with two caster classes, assigning those to racial levels from a class. Also, if you have say, a rogue and a wizard both use custom abilities... what do you do? The final issue I've run into is the class abilities mouse over, it only shows a list of the base classes' abilities and does not include specials from the added class. Which, is minor, but still frustrating. --- Your suggestion works, except it gives the following error: Code:
No panel linkage defined for thing 'rEQAlicorn' Location: 'evalrule' script Component 'Spellcast' (Eval Rule '#3') near line 55 Last edited by TobyFox2002; July 1st, 2014 at 10:02 AM. Reason: Reply posted while original post was being made. |
#19 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#20 |
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