Junior Member
Join Date: Aug 2010
Posts: 2
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First off just want to say I really love this program. I especially like how verssital it is for a whole bunch of game systems (most of which I play quite often).
Playing around with the builder for Pathfinder and came accross a question about Wild shape. Is there a way to have your character wild shape to show the new form in HL? Am I just missing how to change your character to the new shape? thanks for the help and really looking forward in putting this program to use. |
#11 |
Member
Join Date: Sep 2005
Location: Sunny Southern California, USA
Posts: 74
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By the way, I wanted to share the templates that I build for Herolab (they seem to work well for me and are easy to apply.
http://tinyurl.com/32dfm4j I posted them in my google docs account. Robyn |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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This may be a stupid question, but now that I have added this file, where do I find the various forms I can shape into? I can't seem to find them anywhere.
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#13 |
Member
Join Date: Sep 2005
Location: Sunny Southern California, USA
Posts: 74
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Its a template that you apply to your character.
aha, found it (wow when you don't use something for a little while, you get rusty). Make sure on the character creation you selected the Druid wildshape on the option menu. Now, within the character click on the classes tab. You can now select the template by clicking under the Class level area of the screen, the 'Next Level at xxx XP' This gives you access to the templates for the various wildshape templates. Remember that the list is alphabetical. Last edited by dragonladytoo; April 23rd, 2011 at 07:27 PM. |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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Thanks. I didn't realize that I needed to select it in the Character Configuration. Thank you for creating this. I don't have anyone playing a druid right now but it is nice having this as an option.
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#15 |
Junior Member
Join Date: Mar 2011
Location: DFW, TX
Posts: 6
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How do I handle Wildshape abilities in herolab?
Many thanks! |
#16 |
Junior Member
Join Date: Mar 2011
Location: DFW, TX
Posts: 6
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No Answer? am I right in assuming this can't be done currently?
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#17 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Not sure what you mean by "handle".
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#18 |
Junior Member
Join Date: Mar 2011
Location: DFW, TX
Posts: 6
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Is there a way to apply the stats automatically like a spell effect when they shape change? I.E. Print out a few pre determined shapes.
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#19 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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(I've merged this with one of the many existing threads on this topic)
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#20 |
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