Senior Member
Join Date: Oct 2016
Posts: 621
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I may be over tired, but I can't wrap my head around this;
At 15th level, the reaver’s critical threat range increases by +1 whenever attacking cursed targets. I am at a loss, could someone help me? |
#1 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Are you attempting to code TPK's Malefactor for yourself, or update it to the latest pdf release?
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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What have you learned about debugging?
Have you learned enough to study the tags and fields on a weapon, and figure out how the threat range is stored? Once you figure that out, your ability will be given an activation checkbox, and if activated, it will find all weapons this applies to, and change their threat ranges. |
#3 |
Senior Member
Join Date: Oct 2016
Posts: 621
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#4 |
Senior Member
Join Date: Feb 2012
Posts: 546
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For the original malefactor, yes. Do not believe it was updated for the revised version.
I believe the .pdf and hero lab files are a bundled product for sale on Paizo's site. Link: http://paizo.com/products/btpy9b15?The-Malefactor Last edited by Quintain; February 11th, 2018 at 03:30 AM. |
#5 |
Senior Member
Join Date: Oct 2016
Posts: 621
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I guess the answer to this is, Yes. I downloaded the original, and apart from an attribute adjustment or two and some trackers there is not really any coding in there. (Sleight exaggeration). The abilities that I am adding code to, 80% were not included in the original.
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#6 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Agreed. I have some "extensions" (basically implementing the non-implemented rules for the Malefactor) that I'd like to do myself. Just haven't had the motivation to do it, lately.
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#7 |
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