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wynlyndd
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Join Date: Nov 2014
Posts: 69

Old November 12th, 2019, 01:51 PM
Quote:
Originally Posted by Fenris447 View Post
wynlyndd, we'll need to add a source for this UA. I can take care of it, if you like. Once that's done, we'll assign the metamagic options (and everything else from the UA) to use that source. Then players can toggle the source on and off in each Hero's configuration screen.


Yeah, that's what I was wanting to do. Thanks, I wasn't sure if I described it well.
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Fenris447
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Join Date: Sep 2017
Posts: 156

Old November 20th, 2019, 12:03 PM
FYI, Im working on Eberron. The Artificer is going to remain incomplete until Lone Wolf adds some coding changes, unfortunately. But Im making progress on the races. See this page on the Github for more details.

"Ooooooooh, he's tryin'!"
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Fenris447
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Join Date: Sep 2017
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Old November 20th, 2019, 06:14 PM
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Originally Posted by wynlyndd View Post
Yeah, that's what I was wanting to do. Thanks, I wasn't sure if I described it well.
I was already making some updates to COM_Source_110 - Unearthed Arcana.1st, so I went ahead and added a source for the Class Feature Variants one. If you're working on the UA, you can copy that file from the Github so you'll have a source to put on the variants.

"Ooooooooh, he's tryin'!"
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