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richard451
Junior Member
 
Join Date: Mar 2012
Posts: 7

Old May 1st, 2012, 05:02 PM
there is still a bug with the Monk Tetori archetype and speed.

To replicate:

1) Create a Human Monk - Level 1. note his speed is 30.
2) Add the Tetori Archetype. his speed drops to 15.

the penalty gets worse as the monk levels up (i.e. a lvl 7 human tetori has a speed of 25!)
richard451 is offline   #171 Reply With Quote
Lord Magus
Senior Member
 
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464

Old May 2nd, 2012, 04:34 PM
Quote:
Originally Posted by Nikmal View Post
The Monster Variant; Stone Giant Elder is missing.

It is under the listing for Stone Giant in Bestiary 1 boot. I looked in the portfolio for Hero Labs, under the giants subsection area and in the alphabetical listing for the Bestiaries and the race drop down menu under the background tab. (Yes I own all three bestiaries)
FWIW, I coded it as a template. It's in the Community Bestiary, in the Advanced Bestiary-LordMagus .user file (even though it's not from the Advanced Bestiary)

Last edited by Lord Magus; May 2nd, 2012 at 05:03 PM.
Lord Magus is offline   #172 Reply With Quote
Muidas
Junior Member
 
Join Date: Apr 2012
Posts: 1

Old May 3rd, 2012, 02:30 PM
Output of damage for a longbow, whether composite or normal, is difficult to read.
Attached Images
File Type: jpg longbow damage hard to read.JPG (234.5 KB, 14 views)
Muidas is offline   #173 Reply With Quote
jerdog
Junior Member
 
Join Date: Nov 2009
Posts: 19

Old May 3rd, 2012, 06:19 PM
I believe that this has been posted before, but spells and effects such as haste, bless, divine favor, inspire courage, etc., are not adding to CMB. A CMB check is:

an attack roll and (you) add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

Per RAW, these spells and effect should be adding to CMB.

BTW, thank you for making such a wonderful product.
jerdog is offline   #174 Reply With Quote
Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old May 4th, 2012, 10:27 AM
Quote:
Originally Posted by jerdog View Post
I believe that this has been posted before, but spells and effects such as haste, bless, divine favor, inspire courage, etc., are not adding to CMB. A CMB check is:

an attack roll and (you) add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

Per RAW, these spells and effect should be adding to CMB.

BTW, thank you for making such a wonderful product.
This may be part of the same problem I mentioned earlier, where the WIS bonus from Insightful Strike isn't adding to the CMB.
Maidhc O Casain is offline   #175 Reply With Quote
Rabit
Member
 
Join Date: Sep 2010
Posts: 30

Old May 4th, 2012, 01:04 PM
Quote:
Originally Posted by chava View Post
Error message: Attempt to access field 'xAllLev' that does not exist for thing 'cOraChan'

Create an Oracle of Life and add the Channel Revelation.

Channel Positive/Negative Energy does not show up under Special Abilities.
Yeah, I'm having the same issue with an existing character. (It's an Oracle of Spirits - custom Mystery - but it also has the Channel Revelation and this issue has broken it.)

Rabit
Rabit is offline   #176 Reply With Quote
Arenium
Junior Member
 
Join Date: May 2012
Posts: 1

Old May 4th, 2012, 08:29 PM
Hello, I have a Cleric/Holy Vindicator character. Before the recent update the Holy Vindicator's "Vindicator's Shield" bonus to AC scaled with the number of channel positive/negative dice as the ability says. Now it no longer seems to do so and instead only gives a +2 to AC.
Arenium is offline   #177 Reply With Quote
Olwen
Junior Member
 
Join Date: Feb 2012
Posts: 9

Old May 5th, 2012, 04:29 AM
A spirit naga properly lets one choose between arcane and divine spells, but a spirit naga with sorcerer level is restricted to only arcane spells when she should still have access to divine spells.
Olwen is offline   #178 Reply With Quote
Nikmal
Senior Member
 
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677

Old May 5th, 2012, 09:23 AM
The Gug Savant out of the Bestiary 2 is missing.

Thanks
Nikmal is offline   #179 Reply With Quote
Lord Magus
Senior Member
 
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464

Old May 5th, 2012, 03:03 PM
Rise of the Runelords
Conferred Ability Adjustments Runeforge - Susceptible Sin & Runeforge - Opposed Sin
The following code has been omitted from the adjustments

~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

thus they are always on whether their checkbox is checked or not.
Lord Magus is offline   #180 Reply With Quote
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