Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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#21 |
Senior Member
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I run 2nd edition AD&D and Call of Cthulhu, and it's much easier in CofC to enter NPCs/monsters (where they exist) than it is for the AD&D games. AD&D requires me to create the NPC out of game, currently I'm using Word, then to copy them over. Creating NPCs and monsters is easier using HeroLab, and more fun.
There is a chap working on putting AD&D 2e in HL, but he's backed up working on RL, and my knowledge of programming is very limited indeed, so I can't do it myself. -- Lexin GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980! Tools: Realm Works, HeroLab, Campaign Cartographer 3+ |
#22 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I'm running 5th edition and the statblock snippet is useless. It makes RW less useful. If you don't have Herolab, I don't see much point. If I create a statblock, I have to open it as a new tab or externally in MS Word.
Instead, I just create a text snippet and use a macro program (Phrase Express) to create a nicely formatted template that I complete with the stats. Then I have them immediately viewable in the topic itself. I entirely remove the statblock and scene statblock snippets from the participants section in the scene topic, for example, and replace with text snippets containing my formatted statblock tables. I guess if you like to print your statblocks, you might use these snippets, since you can then open them as MS Word documents and print, but I try to avoid having to print anything. So these snippets are not useful. Regarding commonly used monster and NPC type statblocks, if I'm in a hurry or feeling lazy, I just enter "goblin" and let the autolink feature link to the goblin article so that I can just click on the link to open the goblin article and its stats in another tab. But it is annoying to have to do this and if you have an encounter with many monster/NPC types, I don't want to have to be constantly switching tabs. So I try to take a little extra time and copy paste from the monster article to the scene topic. For very commonly needed statblocks (e.g. commoner, goblin, bandit), I create macros in PhraseExpress. So I just need to type "#goblin" and it will expand into a fully formatted table with the stats. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#23 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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@MNBlockHead - I have Phrase Express, but haven't used it in the way you are suggesting. Thanks for the idea. I have my monsters/NPC use separate snippets for the various parts of information. That is so I can leverage the power of filtering by tag. If I want a CR 7 monster I can jut filter so that I see only the CR 7s. The downside is that is takes longer to enter the stats. My main issue is that I often take a monster and then modify it for use as an NPC or for use in a particular encounter. I don't want the NPC to live in the articles section of the almanac. I want them to live in the People section of the Topics almanac. If I put all the info in a single snippet, as you are doing (I think), it would be fairly easy to cut and paste the info, but I lose the filtering capabilities.
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#24 |
Senior Member
Join Date: Mar 2014
Posts: 411
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For example if you just use text snippets for your statblock, just search for "CR: 7" or whatever format you use. You could also tag your monsters by CR. Create a "CR" tag and add values 1,2,3,4,5,6,7,8,9. Then you can filter on tags. You could also add an "NPC" and "Monster" tag so your issue with copying monsters as NPCs is handled as well. |
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#25 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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#26 |
Senior Member
Join Date: Mar 2014
Posts: 411
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When you search for text, if there is a space in the string you are search for then it treats them as multiple words "OR"d together. So if you search for CR 1 It returns all the topics that have at least one snippet with "CR" in it, and one snippet with "1" in it. That in itself isn't so bad, I guess, unless you want to specifically find "CR 1" and only "CR 1". But searching for "CR 1" does the exact same OR behaviour. Disappointing. Quoted strings are usually treated as a unit. Next I tried changing the text in my snippet to CR:1 and then searching for that. However, Realm Works doesn't allow searching for special characters, so it found nothing and when I went back to the search box it now contains just CR1 The same thing happens for dashes, colons, tildes or any other non-alphanumeric character I tried. So, that's useless. I guess when I tried to use quotes to search for a string, it just removed the quotes rather than using them. None of the documentation talks about searching in any detail, so I guess that's it. It appears you can't search for phrases. You could try the tag route, but that's counter to what you are wanting with the stat blocks. Sigh. |
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#27 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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Try CR 01 instead of CR 1. Putting the zero in front of the one in both your text and your search should exclude the CR 10, 11, 12, etc. I'd do the same for CR 02 through CR 09. Just make it a standard 2 or 3 digit number if necessary with leading zeros.
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#28 |
Senior Member
Join Date: Mar 2014
Posts: 411
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I guess you could eliminate the spaces in your topic and say CR01 and CR09 and CR10. |
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#29 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Continuing to play Devil's Advocate:
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I like the idea of keeping the story info separate from system-specific stats. It makes it easier for you to write content and adapt it for multiple systems. As the folks here are showing, though, this is one place where they didn't anticipate how people would use their application. Also, the long-delayed Content Market didn't help. Quote:
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#30 |
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