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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 8th, 2012, 06:17 AM
There was the Sci-Fi Gear and Bestiary Toolkits that Paul "Wiggy" Wade-Williams did a while back, but I don't even see those off-hand on the PEG, Inc. PDF site right now. I wonder if it was discontinued or something. Applied Vectors (http://appliedvectors.livejournal.com/) is a licensee with the Sci-Fi Twilight Futures setting, Phipps Gaming Studio (http://phippsgamingstudios.com/) has Blackhole, and arguably PEG's own version of Space 1889 has some stuff that would be pretty useable in a space game, if that helps any.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #11 Reply With Quote
Warunsun
Junior Member
 
Join Date: Nov 2012
Posts: 18

Old December 8th, 2012, 08:41 AM
Quote:
Originally Posted by zarlor View Post
There was the Sci-Fi Gear and Bestiary Toolkits that Paul "Wiggy" Wade-Williams did a while back, but I don't even see those off-hand on the PEG, Inc. PDF site right now. I wonder if it was discontinued or something.
I was wondering the same. Studio 2 is still selling them here: http://www.studio2publishing.com/sho...Path=25_74_112

I have been hesitant to buy them in hopes that a full Science Fiction companion was in the works.
Warunsun is offline   #12 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old December 8th, 2012, 09:41 AM
Well, the Fantasy Companion is actually a good bit sparser than the Fantasy Toolkits, so if they did release a Sci-Fi Companion it may also be mainly just a consolidation (with possibly some changes to fit better with SWD) as well. So the Toolkits are probably worth going for if that's your consideration.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #13 Reply With Quote
jbearwillis
Senior Member
 
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old December 8th, 2012, 10:09 AM
Yes I'm using bits and pieces from the Savage Worlds Science Fiction Toolkits. It's starting out generic, but the name of it is "NightFall". You see I want to use the powered armor rule in the world building tool kit. It has some really cool options for add-ons to the armor and I wasn't sure if I could do it. I don't know if you can do this in herolab or not. There is 3 different powered armors and then you can buy a limited # of upgrades. this is what I want to do.
Attached Images
File Type: jpg Savage Worlds Science Fiction Gear Toolkit-54.jpg (239.1 KB, 5 views)
jbearwillis is offline   #14 Reply With Quote
jbearwillis
Senior Member
 
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old December 8th, 2012, 10:25 AM
I have been buying savage world stuff (I have like 1.83 GBs worth of it lol) for a very long time and finely got my group interested in it. So I have plenty to pull from. I just have to figure how to implement it into herolab.
jbearwillis is offline   #15 Reply With Quote
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