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Junior Member
Join Date: Feb 2017
Posts: 6
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I'm getting a validation error that I have unspent language resources, but I'm not finding anywhere to select/add languages. Is it not being displayed or am I just missing something?
Briar |
#1 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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For SWADE, add the Language skill. By default, if you have the Multiple Languages setting turned on (or have the Linguist Edge) then you should be able to add a language at a d8 as your “Native” language, and other languages at d6 (up to 1/2 your Smarts in languages total).
Working on - |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Yep, in SWADE Languages are treated as Skills, so they have a Skill Die.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#3 |
Junior Member
Join Date: Oct 2010
Location: Great White North
Posts: 14
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Quote:
Validation is giving me a warning: Language Slots: Resource unspent. |
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Yeah, it's having some issues related to Advances. I'm looking into it.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#5 |
Junior Member
Join Date: Aug 2009
Posts: 28
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Languages are a regular Skill in SWADE.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#7 |
Junior Member
Join Date: Aug 2009
Posts: 28
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Okay. I see what was throwing me. If you add the skill, it uses skill points. But if you increase it to d8 (for native) or d6 (for an added language due the Multiple Languages option), it then removes the skill point it used.
Confusing. I tried adding the language as a skill, but it put me over on available points...until I increased the rank. |
#8 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 242
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Okay, any chance this has been fixed or addressed? Possibly in the update still pending? This is keeping my players from locking character to level up. There are two methods of language use in SWADE.
This language slots thing makes no sense for option 2. There should be no need of any language slot tracking. These are just skills like any other with this option. If a player wants to have fighting d6 and every other skill as various dice levels of languages, well within rules. No slotting needed. I am just confused as to why this exists now. |
#9 |
Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 242
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Hmm, another thought. Using Option 2, every character should get their native language at d8 for free I believe. You could bootstrap the as a mechanic to the setting file:
skLanguage Fields: Field ID: domDomain Value: Native How do you force it to start at d8? Assuming it free for starting characters, could have an Eval Script to offset point cost: Code:
Pre-Traits 5000 ~This will add the cost for balance: #resmax[resSkill] +=3 Calc trtFinal |
#10 |
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