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nikto
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Old June 29th, 2011, 07:49 PM
under Roster Design Information, the note for Forest Walkers does not reflect the v1.2 update

"change the second sentence to "all models in a wood elf army (except flyers using their flying movement) have the forest strider special rule."

same goes for woodland ambush.
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Ancelica
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Old September 21st, 2011, 06:51 AM
When a mount is chosen for the Sisters, Arahan shows the correct armour save of 5+, but Naestra is only showing 6+ when she should be the same.
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nikto
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Old November 29th, 2011, 04:35 PM
Quote:
Originally Posted by nikto View Post
under Roster Design Information, the note for Forest Walkers does not reflect the v1.2 update

"change the second sentence to "all models in a wood elf army (except flyers using their flying movement) have the forest strider special rule."

same goes for woodland ambush.
has anyone looked into this? thanks
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UltraPrime
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Old November 29th, 2011, 10:28 PM
Quote:
Originally Posted by nikto View Post
has anyone looked into this? thanks
This was updated a long time ago

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Ancelica
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Old December 24th, 2011, 01:20 PM
When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.

Cheers
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UltraPrime
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Old December 25th, 2011, 11:34 PM
Quote:
Originally Posted by Ancelica View Post
When equipping a Wild Rider Noble with the Helm of the Hunt, it removes the Light Armour from the noble, when it should be stacking. It's showing the correct armour save of 4+, but it removes LA from the list of equipment.

Cheers
This is an odd one. I didn't write that file, but looking into it there is a rule (file rule, not game rule) that has been written to specifically remove the Light Armour if the Wild Rider kindred takes any magic armour. I have no idea why, so I will experiment.....

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Gensol
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Old March 1st, 2012, 01:32 PM
The wood elf banners don't show up for any of the units. I think only the BSB has access but all units that can take a magic banner should be able to access them.
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Time of Madness
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Old March 2nd, 2012, 02:35 PM
There are only 3 units that can take a magic banner (glade guard, eternal guard and wild riders). The banners are there for me.
Time of Madness
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Gensol
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Old April 3rd, 2012, 04:25 AM
The army specific wood elf banners do not show up for the wild riders however. All the BRB banners do but not the ones out of the wood elf book.
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UltraPrime
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Old April 8th, 2012, 11:56 PM
Quote:
Originally Posted by Gensol View Post
The army specific wood elf banners do not show up for the wild riders however. All the BRB banners do but not the ones out of the wood elf book.
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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