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Tiibor
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Old September 2nd, 2011, 07:08 PM
Any idea when the new ogre rules will be released?
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UltraPrime
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Old September 2nd, 2011, 11:36 PM
Yeah, I know exactly when they will be released...

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Tiibor
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Old September 3rd, 2011, 06:08 PM
My appologies, stumbled into that without reading have now read more of the forum and promise to never ask that question again

Sorry

Last edited by Tiibor; September 3rd, 2011 at 11:11 PM.
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UltraPrime
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Old October 1st, 2011, 06:56 AM
Bugs being worked on at moment:

Maneaters 'Been There, Done That'
Mournfang Cavalry having Magic Banners available to more than one unit.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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LittleCizur
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Old October 1st, 2011, 07:15 AM
Mournfang Cavalry:
Heavy Armor upgrade gives no bonus to armor.
Great Weapon upgrade does not modify model strength
Great weapon increases point cost by 8 for two models (should be 16)

Bruiser:
No enchanted shield magic item available

Ogre Kingdoms
Tomb Kings

Last edited by LittleCizur; October 1st, 2011 at 07:24 AM.
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UltraPrime
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Old October 1st, 2011, 07:25 AM
You know, those errors are so bad that I missed them, it's comical.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Hajenius
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Old October 1st, 2011, 02:05 PM
In the new OK-file, when selecting Heavy Armour for the Mournfang Cavalry, the armour save for the normal Mournfang Cavalry does not change; i.e. it remains 4+. The armour save for the Mournfang Cavalry Crusher does change correctly.
The Iron Fist work correctly.
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keerplunk
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Old October 1st, 2011, 04:42 PM
Iron Fist is no longer classified as a weapon Tyrant gets error message when trying to equip Iron fist and Magic sword.

Blood Cleaver is no longer included in new Ogre Kingdoms book but shows an an option in AB

Great Skull is no longer included in the new Ogre Kingdoms book but shows an an option in AB

Bull Gut is no longer included in the new Ogre Kingdoms book but shows as an option in AB
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UltraPrime
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Old October 2nd, 2011, 06:42 AM
Sorted.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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Mercules
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Old October 2nd, 2011, 07:38 AM
Bruiser options: Great Weapon is listed at 8 points, book states 11 points

Firebelly Special: Firebelly are NOT Immune to Poison but it is listed as a special rule for them when mousing over or printing.
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