Junior Member
Join Date: Dec 2019
Posts: 10
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So I'm trying to make a campaign trait for a home campaign that does the following:
1) Give +1 to Knowledge (History). 2) Give +1 to another Knowledge skill of the user's choice. 3) Give +1 to a Lore skill of the user's choice. By replicating something similar to what's done in the Bandit (River Kingdoms) trait, I can get 1 and 2 working easily, but 3 can't be done with the current implementation. I've tried multiple methods of getting step 3 to work, all which either don't work and just grab the first dropdown, or throw a compiler error. I have scrapped the code I used prior, so I don't have anything to show. Is there a way to read from more than one drop-down selector? |
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