Senior Member
Join Date: May 2016
Posts: 608
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I just finished up putting a lot of the missing creature variants and templates from the Monster Manual into the next patch. One thing I noticed is that if you pull an SRD monster like Acolyte in with the Encounter Builder and try to give it a template that has a source tag, or bootstraps a special ability that someone gave a source, the template won't fully apply or sometimes won't show as an option.
The fix is to go into Configure Hero and make sure all the proper community sources are checked (when you use encounter builder for SRD monsters, they don't have any sources checked). I'm thinking this procedure should be in bold in some FAQ somewhere about using the Encounter Builder or looking at old .POR and .STOCK files. I'm looking forward to next release now, there is a lot coming with this one. |
#461 |
Member
Join Date: Aug 2016
Posts: 30
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#462 |
Senior Member
Join Date: May 2016
Posts: 608
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#463 |
Member
Join Date: Aug 2016
Posts: 30
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Quote:
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#464 |
Senior Member
Join Date: Aug 2012
Location: Burbank, CA
Posts: 121
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I agree, I am really looking forward to this update. I have no skills at all so I have not been able to help. I do really love what the team has offered us so far and I know this will be wonderful.
I rolled another 1? |
#465 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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v2.0 August 19, 2017
New Features
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#466 |
Junior Member
Join Date: Jul 2013
Posts: 5
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Thanks for the huge update!
Also, it seems there's a small bug in which the starter spell "healing elixir" got added as a cleric cantrip but not as a lvl 1 wizard or warlock spell. I'd try to submit a fix myself but I don't really get github. Still, great update. |
#467 |
Senior Member
Join Date: May 2016
Posts: 608
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Quote:
If you have the actual code from one of your fixes, you can copy/paste it into the new issue for a contributor to push into the next hotfix release. |
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#468 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,124
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The concern might relate to the fact that even to simply report an issue you have to sign up to github. That might not seem like very much to some people, but personally I don't like registering with a website/company that I'm not going to use or don't know about.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#469 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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We use Github to keep track of the issues. If you aren't willing to use the Github then we cant guarantee support for your issue. We are all volunteers and don't have time to go seeking the issues in what ever corner of the internet they are being discussed. We have made a single place for people to report issues and request that people using our content use that single place to report issues.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#470 |
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