Junior Member
Join Date: Jul 2011
Posts: 3
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Im trying 'to create the class Ninja Spy on Hero Lab. I found that class for D&D 3.5 on http://dungeons.wikia.com.
Table: The Ninja Hit Die: d6 Level Base Attack Bonus Saving Throws Special Fort Ref Will 1st +0 +2 +2 +2 Exotic Weapon, [[#Ki Breath|Ki Breath]], Poison Use 2nd +1 +3 +3 +3 How to Step from a 20 ft. Pole, Improved Evasion, Stealth Strike +1d6 3rd +2 +3 +3 +3 Exotic Weapon, Acrobatics (+10), One with Clouds 4th +3 +4 +4 +4 How to Step from a 30 ft. Pole, One with Shadow, Stealth Strike +2d6 5th +3 +4 +4 +4 One with Water, Exotic Weapon 6th +4 +5 +5 +5 How to Step from a 50 ft. Pole, Stealth Strike +3d6 7th +5 +5 +5 +5 One with Lies, Acrobatics (+20) 8th +6 +6 +6 +6 One with Poison, How to Step from a 70 ft. Pole, Stealth Strike +4d6 9th +6 +6 +6 +6 Exotic Weapon, Slippery Mind 10th +7 +7 +7 +7 Abundant Step, How to Step from a 100 ft. Pole, Stealth Strike +5d6 The problem is: I can`t get the character earn feat Exotic Weapon each level. I create the class ability, I use Bonus Feat Grantes, but it doesn't add when the character gets a new level. When I try to use lots of class abilities to simulate the feats, the system tries to put all the feats in the first level, not according to the right levels (1st, 3rd, 5th, 9th). Can you help me please? |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You need to bootstrap the feats with Bootstrap conditions, so that they are only added once you hit the correct levels. In the upper right, hit the bootstrap button, then to the right of the feat hit the "Condition" button, and a new window will pop up. Enter "First" for the phase, and "500" for the priority. Then in the large window underneath you need to put the expression that, when true, causes the feat to be bootstrapped. You should enter this:
count:Classes.XXXXXX >= Y where "XXXX" is the name of the Class tag for the Ninja Spy class (to see this, in the program, "Enable File Debugging" from the dropdown menu, then "Show Hero Tags", then add a level of your class and look at the list for the Classes Tag that was added). "Y" is the level at which you want this feat to bootstrap. Hope that helps! |
#2 |
Junior Member
Join Date: Jul 2011
Posts: 3
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The programm return this error menssage:
Hero Lab was fotced to stop compilation after the following error were detected: Syntax error in 'bootstrap #1 condition' tag expression for Thing 'cnSExWea' -> Tag 'Classes.cHelpNSp' not defined cnSExWea -> Class Special tag exotic weapon. cHelpNSp -> Class tag for the Ninja Spy. the expression is: count:Classes.cHelpNSp >= 1 any idea what's wrong? Last edited by vanblacken; June 14th, 2012 at 12:49 PM. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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cHelpNSp - Id tag for the Ninja Spy's class helper. That's NOT the Class Tag.
Press the Tags button at the top right on the class level tab for that class, and look for the tag that's in the Classes group. |
#4 |
Junior Member
Join Date: Jul 2011
Posts: 3
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Thank you both for your help and sorry for the inconvenience.
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#5 |
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