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alientude
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Old October 9th, 2012, 11:06 AM
The Dire Tiger is getting +8 to grapple rather than +4. I assume this is because it is getting raGrab added twice (once for the bite and once for the claws), giving it 2 separate +4s from grab.
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Aaron
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Old October 9th, 2012, 11:12 AM
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Originally Posted by Just Me View Post
Trait: Lessons of Chaldira
"follower of chaldira zuzaristan required"
there is no option for Chaldira Zuzaristan on the Dieties list.
You need to have the proper source enabled to see a god from it. Chaldira is in Gods and Magic. Then you can choose the trait legally, otherwise you'll have to ignore the error message or replace the default trait with one you make without the diety requirement.

Quote:
Originally Posted by Just Me View Post
Summoner (Synthesist): Eidolon not levelling properly (level 10, still stuck at level 6 on eidolon. STR not going to claws. Claws are primary, not secondary, attacks.

Monk (Zen Archer) Flury of Blows not taking in to account Bows. (Flurry of Bows as it were)

Many other religious traits same problem as first topic.
Zen Archer is working, make sure you remove the temporary fix ShadowChemosh made to see the native HL fix. The Issue with the claws appears to be more than just not getting strength to hit or being secondary, I am working on figuring this out.
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Old October 9th, 2012, 11:27 AM
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Originally Posted by ShadowChemosh View Post
Info for LW I did a bunch of testing and found that it's the Weapon Focus value of +1 that is not being included correctly. This happens with both Zen Archer Bows and a Normal monk's Unarmed Strikes.

Currently if people wish they can add my Adjustments addon as this will allow you adjust just the "Flurry" value by +1 until an official fix is out.

The last thing is that I am thinking you need some way to activate FoB to tell HL that when it calculates other feat values (ie Power Attack) that the monks BAB has increased. In example at level 4 a Monk using Flurry of Blows and Power Attack should receive a -2H and +4D as their BAB for all purposes is +4. Just something for the To-Do list.
Thanks for the pointer on it being weapon focus, that saved me some time.
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Old October 9th, 2012, 11:30 AM
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Originally Posted by thaX View Post
Kitsune starting languages are wrong. (They are supposed to be Common and Sylvan, not the Senzar and Tien that is defaulted in the program)

I have no idea how to change this in the editor.
It depends on what book you take as correct, in ARG (the more recent) the Common and Sylvan is set, but in the Dragon Empires (the original) book it said the default was Tien and Senzar. I'll make the ARG the default, but add an ART to switch it to the old language set.
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Old October 9th, 2012, 12:13 PM
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Originally Posted by djc664 View Post
Clockworks in Bestiary 3 all do not have the Clockwork Subtype applied.
Can't reproduce this, all have the subtype according to my tests.
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Old October 9th, 2012, 12:40 PM
Quote:
Originally Posted by GymProFit View Post
Summoner (Synthesist archetype)

Extra Evolution Feat
- This is currently grayed out
- If selected, it does not increase the Fused Eidolon's Evolution Pool
- If selected, it generates the error message: Eidolon Required

Half-Elf Synthesist Favored Class bonus (+1/4 Evolution Pool)
- If selected (for any multiple of 4 times), this dos not increase the Fused Eidolon's Evolution Pool

I didn't think anything about either of those combinations, until one of my players showed me this post on the Paizo Blog where designer Sean K Reynolds points toward the line in the archetype description that reads: "In all other cases, this ability functions as the summoner's normal eidolon ability..."
Fixed, thanks
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Old October 9th, 2012, 12:50 PM
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Originally Posted by Olwen View Post
The Cat Burglar's Boots that appear in Shards of Sin, the first volume of the Shattered Star Adventure Path, has a typo in its name (Cat Burgler's Boots) and I believe that it doesn't provide the +2 Acrobatics it should provide.
Darn, it seems my spelling failed me. I was almost sure it was one of those "Armor/Armour" things. Oh well, fixed.
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Old October 9th, 2012, 12:54 PM
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Originally Posted by TemporalVengeance View Post
The Multi-Armed trait states that it can only be taken by races with more than 20 Race points. However when I select the Monstrous Custom Race option (allowing for >20 Race points), it still grays/reds out the Multi-Armed trait. Am I doing something wrong/missing something, or is it a bug?



Upon further examination, this problem seems to happen with anything marked that it's for Monstrous Races, as the Multi-Armed is.
Fixed in a previous release
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Old October 9th, 2012, 02:47 PM
Quote:
Originally Posted by Talieth View Post
Half-Elf Summoner (Synthesist) lvl11 with 19 Charisma :
- I take Eldritch Heritage (Draconic)
- I take Improved Eldritch Heritage, but i can only choose the 9th level ability (Breath Weapon ), not the 3rd level ability (Dragon Resistances)
This was a titanic struggle, with great heroes and villains clashing beneath a blood-red sky, but at the end the bug lay, broken and despairing, at the feet of the heroes.
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Old October 9th, 2012, 02:57 PM
Quote:
Originally Posted by Nikmal View Post
Missing a "Coven" spell list for when Hags, witchfires and the like from a coven. When you put three hags in, they should form some sort of coven and another list of spells pop up and able to put in to use as a GM. Maybe some sort of clicky on the In play tab?
I'll make an adjustment for you, which you can add to a hero to see the options on the spell tab.
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