Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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#171 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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#172 |
Junior Member
Join Date: Dec 2011
Posts: 3
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Not sure if I am doing something wrong or not, but was trying to enter Leafweave Armor from the Eberron Cam setting and could not find 7 or 9 in the drop down for Max Dex modifier.
I set it to 8 temporarily to get the item working, but it should really be 7. Thanks, Last edited by Arioch7401; December 22nd, 2011 at 08:53 AM. |
#173 |
Junior Member
Join Date: Dec 2011
Posts: 3
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'Flurry of Blows' seems to need a weapon size set in order to show correctly.
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#174 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Good news first, I downloaded the HL 3.9 update.
Bad news, I found a bug in D20 that I don't believe has been previously reported. Although this thread is titled Bug Reports for Version 3.14, I am using Version 4.0 of D20 on my computer. 5 or more ranks in Knowledge Religion is supposed to give a +2 synergy bonus to the number of times a day that a Cleric or Paladin can Turn Undead. Can't speak for the Cleric side at this moment but I can tell you that it isn't being added into the daily total for my Paladin. Hoping this observation is in time for you guys to get the fix into the next D20 patch, Nigel Fogg, aka The Wayfarer. P.S. Happy New Year to everyone. Last edited by Nigel Fogg The Wayfarer; January 2nd, 2012 at 07:12 AM. |
#175 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Nigel, it's not to the number of times you turn undead. It's a +2 synergy bonus on turning checks against undead. So, when you roll the d20 for Table 8-9 on pg 159, you add +2 to the roll.
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#176 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; January 2nd, 2012 at 03:00 PM. |
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#177 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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While working with Ranged attacks I came across some silliness in the code that really, really, really needs to be corrected. In general, a weapon's wAttack field is reserved for melee attacks, however, I've noticed that a strictly ranged attack (i.e. longbow) uses the wAttack field for all display besides that of the Weapons tab. So, in the summary to the right, and the tactical console, this is always displayed from the wAttack field. In fact, I can find no instance, outside of the Weapons tab, where the wRanAtk field is ever used. By that procedure, daggers will never be able to display their ranged attack values properly, because they are always displaying their melee attack values (they are considered both, so they display the wAttack value, which is melee in the case of weapons that are both melee and ranged). I call again, on the powers that be, please, please, please either 1) display both values (preferable), or 2) allow a checkbox on weapons to display the attack in use for both Attack values and Damage values. Thank you.
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#178 |
Senior Member
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Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Nigel Fogg, aka The Wayfarer |
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#179 |
Junior Member
Join Date: Jan 2012
Posts: 18
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Hi I posted this 03 Jan 2012 -
I am still trying out the 3.5 character builder but the Disguise skill at 0, does not seem to show up under the Cleric skills is this correct? I believe it should show, as you can use the skill "unskilled"? And received the following reply within 3 hours from Aaron - You are correct, the Disguise skill can be used untrained, I have fixed this for the next release, thanks So all I have to add is - Brilliant service. Well done Aaron !! |
#180 |
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