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Lawful_g
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Old January 29th, 2011, 05:55 AM
Hey, there is a problem I have discovered while making monster races, there is no way to make a natural attack do half strength damage without making it secondary. There is the Helper.NatTwoHand for x 1.5 Str dam, but nothing for the x .5 version.

There is a need for this, mostly for rake attacks. For example, in the MM it says the Leopard has a rake attack at full attack bonus (+6 to hit) but only 1d3+1 damage (half the +3 Str mod). In HL the wRake is currently incorrectly bootstrapped as a secondary attack, meaning the damage is right but the attack bonus is only +1. See what I mean?

Could you make an appropriate tag for the next release?
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Lawful_g
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Old February 5th, 2011, 06:05 PM
Hezrou's Bite attack does 4d4 damage, so I also need a wMain damage tag for it.
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Lawful_g
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Old February 11th, 2011, 04:49 PM
Devil, Bone's sting attack does 3d4 damage, need a tag for it please.
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risner
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Old February 11th, 2011, 08:01 PM
I think I've been able to make new tags by applying the tag to an object in the past. Have you tried this? Going into one object and assigning a new tag. Then going into the other object after a recompile and reload of the profile, and try to select the new tag?
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Mathias
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Old February 11th, 2011, 09:04 PM
Won't help with the damage tags - those have to be added to a long if...elseif...endif list that tells HL what to do with them.
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Lawful_g
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Old February 13th, 2011, 09:21 PM
2d12 damage, for Ghalea's Light rays.
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Lawful_g
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Old March 18th, 2011, 10:51 PM
Value 5 and Value 10 tags appear to have disappeared, as noted in the bug thread.
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Lawful_g
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Old March 18th, 2011, 10:53 PM
Is there a tag for making a natural weapon get multiple attacks for high BAB? Inevitable, Kolyarut has a slam attack at +11/+6
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Sendric
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Old March 21st, 2011, 04:15 AM
Quote:
Originally Posted by Lawful_g View Post
Is there a tag for making a natural weapon get multiple attacks for high BAB? Inevitable, Kolyarut has a slam attack at +11/+6
Are we sure that's not a mistake of some sort? Typically, natural attacks don't get extra attacks for high BAB, so I don't know why the Kolyarut would have a +11/+6 slam attack (2 +11 slam attacks would make more sense).


Edit: Weird

Last edited by Sendric; March 21st, 2011 at 04:39 AM.
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Lawful_g
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Old March 21st, 2011, 04:25 AM
I figured out how to modify the array field to give that natural weapon iterative attacks.

I can't find that in the errata, and as far as I know specific trumps general. The Kolyarut also has multiple attacks with it's Vampiric Touch ability, so I think it might just be a racial thing.
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