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kinevon
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Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66

Old June 3rd, 2012, 08:29 PM
Thanks for fixing the Composite Bow Strength issue!

New issue: Standard wayfinders with an Ioun Stone inserted should lose their ability to cast Light.

Last edited by kinevon; June 10th, 2012 at 12:29 AM. Reason: Typo
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egg_green
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Join Date: Aug 2007
Posts: 103

Old June 4th, 2012, 08:33 AM
re: bears taking the Amateur Gunslinger feat

Quote:
Originally Posted by Mathias View Post
Find us a rule in the books that prevents this.
If the bear is an animal companion, then it would fall under the Animal Feats section of the Animal Companion description. You can find that on page 53 of the CRB.

If it's not an Animal Companion, though, I don't see any reason why it would not be a valid choice. Of course, most GMs would probably disagree, but it's not technically "against the rules".
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Aaron
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Posts: 6,793

Old June 4th, 2012, 10:36 AM
Heavy Weapons Guy (from Team Fortress) could be an actual russian bear!
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brdstnstrnglr
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Join Date: Jul 2011
Posts: 3

Old June 6th, 2012, 06:43 AM
Seems like the Druid Archetype (Pack Lord) doesn't allow you to pick an animal companion let alone multiple companions.
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radionausea
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Join Date: Apr 2012
Location: London, England
Posts: 176

Old June 6th, 2012, 08:01 AM
Zen Archer Monk Archetype is no longer offering Improved Precise Shot as a bonus feat and is offering Improved Critical instead.
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radionausea
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Join Date: Apr 2012
Location: London, England
Posts: 176

Old June 6th, 2012, 09:17 AM
And Master of Many Styles Archetype only has Snapping Turtle Style available as a bonus feat

--- Disregard my comments above. They were solved by uninstalling Shadow et al's Eberron package

Last edited by radionausea; June 6th, 2012 at 09:22 AM.
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ShadowChemosh
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Location: Chicago, IL (USA)
Posts: 10,729

Old June 6th, 2012, 03:01 PM
Quote:
Originally Posted by radionausea View Post
--- Disregard my comments above. They were solved by uninstalling Shadow et al's Eberron package
Just confused a little as that package has nothing to do with those Archetypes. All it does is add NEW things to HL it does not do a single code or Replace Thing ID so it could not have affected the above archetypes.

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Backlash3906
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Join Date: Jun 2012
Posts: 1

Old June 9th, 2012, 12:30 PM
Chain shirt is only allowing Dexterity bonus of +3 to AC on a second level Gunslinger with 18 Dexterity.
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JimGroves
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Join Date: Jul 2008
Posts: 106

Old June 9th, 2012, 06:25 PM
I did a search for this bug before reporting it. It looks like someone mentioned it in passing around May 20th, but the language in that report is not very specific. The poster says the language conforms to 3.5 rules and not Pathfinder.

I'm going to report it again (not that it was neglected, I imagine the team is very busy with the ARG), but rather because I want to be very specific.

Sorcerers can use the Quicken Feat normally. It is an exception to the Full Round Action rule for metamagic feats used by sorcerers.

These are images from HeroLabs and from Paizo's official PRD, which I submit as proof. I guess you could say the emphasis is mine.
Attached Images
File Type: jpg HeroLab Quicken Feat.jpg (171.0 KB, 11 views)
File Type: jpg Pathfinder PRD Feat text.jpg (377.8 KB, 11 views)
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Maidhc O Casain
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Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old June 10th, 2012, 06:13 AM
Apologies for the pseudo-rant that follows. ShadowChemosh cleared this up for me in a following post, and I explained in my reply why I was making the error so that hopefully others can not make the same ones.

This has been a known issue for at least 4 months now (there's a post in a thread devoted to this topic from February 4th).

(Before I go farther, let me clarify that this is not a problem with being able to select spells higher than level 0 - I've got that figured out).

My reading of this ability is that I can learn an additional spell every time I level up by taking this option. I can't find anything in the FAQ with an alternate interpretation, there's no indication anywhere that I can find that states you can only take this option once per spell level. If I'm misreading the FC option, I'll apologize most profusely when the correct reading is pointed out to me . . .
  • At levels 1, 2 & 3 I can learn an new Cantrip.
  • At levels 4 and 5 I can learn a new 1st level spell.
  • At levels 6 and 7 I can learn a new 2nd level spell.

So I made a 6th level Sorcerer, took this ability four times:
  1. Level 3 - Level 0 Spell
  2. Level 4 - Level 1 Spell
  3. Level 5 - Level 1 Spell
  4. Level 6 - Level 2 Spell

By my reckoning, that should give me 8 Cantrips (7 +1), 6 1st level spells (4 +2), 3 2nd level spells (2 +1), and 1 3rd level spell.

But instead, I get an error message indicating that I should not have taken this option for an additional 1st level spell (at level 5), HL gives me only 3 "Activated Abilities" on the In Play tab (there should be 4), and HL gives me only 5 1st level spells.

Changing my option at Level 4 to a Level 0 spell makes no difference in the number of spells HL grants at each level, nor in the number of "Activated Abilities" HL grants on the In Play tab. And I still get the error message, but now it's red for 0 level spell instead of 1st level spells.

Last edited by Maidhc O Casain; June 10th, 2012 at 09:54 AM.
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