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wdmartin
Senior Member
 
Join Date: May 2013
Posts: 240

Old February 24th, 2021, 09:45 PM
I need to adjust the code for the magic weapon Serithtial so that it can assume the form of my PC's favored weapon.

I copied the thing, renamed it, and added a couple new bootstraps inside the magic weapon gizmo:



The improvised weapon power works fine, though it triggers an error specifying that magic weapons can't be improvised. This one can, because GM fiat.

The only problem is that "shovel" is not appearing in the selector:



The thing wShovel exists and has been working fine for the whole campaign. I set a condition on it (First, 450, "fieldval:usrIndex = 8"). That's identical to all the other forms, except I incremented the usrIndex value by one.

What else I need to do in order to make this form show up in the selector?
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