Junior Member
Join Date: Sep 2010
Posts: 23
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i need to create these abilities or feats or whatever, where do I need to go.
I have created some things in the editor, but I can't figure this out. Augmented Critical (Ex): An eviscerator beetle’s bite attack threatens a critical hit on an 18–20; since most eviscerator beetles also have Improved Critical (bite), their threat range with a bite attack is 15–20. Maddening Chitter (Su): The clicking chatter of the eviscerator beetle’s mandibles is hypnotic, and living creatures enthralled by the sound do nothing but clutch at their skulls, trying in vain to rid their minds of the terrible sound. At the beginning of the beetle’s action, all living creatures within 120 feet that can hear the beetle’s chittering must make a DC 21 Will save or be unable to take any actions that round. For every additional beetle within range of the target creature, the DC to resist the maddening chitter is increased by 2. This is a sonic, mind-affecting effect. The save DC is Charisma-based. Necrotic Bite (Su): Necrotic energy courses through the eviscerator beetle. This energy infuses the creature’s mandibles with the raw energy of undeath, causing them to inflict an extra 2d6 points of damage from the negative energy with each successful melee attack. This extra damage is not multiplied on a successful critical hit, and heals undead rather than harms them. Obey the Wormtouched (Su): Although they are nearly mindless, eviscerator beetles unerringly follow simple commands given by other undead servants of Kyuss. Worm Healing (Su): Eviscerator beetles are healed by the horrid power caught in the writhing worms of Kyuss. As a full-round action that provokes attacks of opportunity, a hound of Kyuss can consume an adjacent wormswarm. This heals the hound of Kyuss of all damage and removes any conditions removed by the heal spell. The wormswarm is completely destroyed, but makes no move to defend itself from this consumption. |
#1 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Open the ditor for the system you are using, select the feat tab and enter in the information you need.
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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I think these are racial abilities, not feats.
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#3 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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They are racial abilities!
Or you can add them as specials and bootstrap them onto your creature! Eviscerator beetles I absolutely enjoyed running these Kyuss Spawn. Absolute havoc ensued in my Age of worms campaign with these beasties! Enjoy the bedlam caused by the maddening chitter fighter types are easy prey *Evil Grin* |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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None of these require any scripting.
The Augmented Critical can be solved by adjusting the weapon when you boot strap it. wCritMin.18 tag Last edited by risner; February 14th, 2011 at 03:48 PM. |
#5 |
Junior Member
Join Date: Sep 2010
Posts: 23
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thanks for the replies
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#6 |
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