Junior Member
Join Date: Dec 2012
Location: Covington KY
Posts: 5
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Hello, I attempted to review some of the FAQs and threads related to the topic but did not find my answer. If this was posted in another thread, please accept my apologies.
I am playing in the campaign as a ninja and after speaking to my GM, he has agreed to allow me to house-rule that I can swap out Poison Use for Trapfinding as per the rogue base class. I used the Adjust tab and was able to hide Poison Use but cannot find the option to add a class ability to add Trapfinding. Is this possible through the Adjust tab or will this have to be coded? Thank you in advance. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Have to be coded. While it's relatively easy to disable and hide something with scripts, it's impossible to add a chosen thing with a script unless you are choosing from a very narrow list.
Since all you're doing is a 1/1 trade, the easiest route would be to create an archetype for your class that removed the old ability, and bootstrapped the new one in it's place. |
#2 |
Junior Member
Join Date: Dec 2012
Location: Covington KY
Posts: 5
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Thank you, Aaron! I just wanted to make sure that I wasn't missing something obvious before going that route. I also appreciate the recommendation.
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#3 |
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