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asw122
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Join Date: Jun 2012
Posts: 18

Old February 5th, 2014, 03:37 PM
Quote:
Originally Posted by Sendric View Post
I believe it was designed to not be selectable because its not a separate weapon.
Hmm, confusing that it puts it as non-proficient though.
asw122 is offline   #251
Sendric
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Join Date: Jul 2010
Posts: 3,147

Old February 6th, 2014, 07:25 AM
Quote:
Originally Posted by asw122 View Post
Hmm, confusing that it puts it as non-proficient though.
Yea, it is. You can probably just ignore that part of it, though. I think the mechanism they used to make it non-selectable is normally used for when weapons are too small/large to wield.
Sendric is offline   #252
bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old February 9th, 2014, 03:49 PM
I created a human ghost with a custom made template that required incorporeal as a pre requisite and received a validation error stating "creature must be incorporeal"

Bug on the ghost template not applying incorporeal subtype.

Dormio Forte Somnio


Community Created Resources :
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d20pfsrd
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Community Server Setup (Packs)

Hero Lab Help- Video Tutorials and Pathfinder FAQ

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bodrin is offline   #253
tempestblindam
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Join Date: Oct 2013
Location: Calgary, AB, Canada
Posts: 19

Old February 10th, 2014, 12:17 PM
Negative Levels do not alter weapon attack numbers, though they do alter BAB, Saves, CMB&D etc.
tempestblindam is offline   #254
Sendric
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Join Date: Jul 2010
Posts: 3,147

Old February 10th, 2014, 12:25 PM
Quote:
Originally Posted by tempestblindam View Post
Negative Levels do not alter weapon attack numbers, though they do alter BAB, Saves, CMB&D etc.
I think you meant to report this against Pathfinder. use this thread to report bugs for that system.
Sendric is offline   #255
Sendric
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Join Date: Jul 2010
Posts: 3,147

Old February 10th, 2014, 12:39 PM
Quote:
Originally Posted by bodrin View Post
I created a human ghost with a custom made template that required incorporeal as a pre requisite and received a validation error stating "creature must be incorporeal"

Bug on the ghost template not applying incorporeal subtype.
I'll put in a fix in the community set.
Sendric is offline   #256
Ragoric
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Join Date: Feb 2014
Posts: 1

Old February 22nd, 2014, 10:31 AM
I noticed when printing, if the character has Spell Mastery and more than 3 spells selected, they will not be noted on the printed character sheet.
Ragoric is offline   #257
bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old February 28th, 2014, 03:39 PM
Not sure if this is a known bug but the Belt of Dwarvenkind doesn't apply some of its abilities.

I had to make a superior custom item for a friends game which had the belt as a base item anf spotted some errors.

The Constitution enhancement isn't applied.
Dark vision is missing
Most of the resistance bonuses appeared to be missing and the penalty to deal with non dwarves seemed to be omitted too!

Could be a clash between custom community updated files or not.

FYI.

Dormio Forte Somnio


Community Created Resources :
Data Package Repositories :
d20pfsrd
Custom Character Sheets
Community Server Setup (Packs)

Hero Lab Help- Video Tutorials and Pathfinder FAQ

Created by the community for the community
bodrin is offline   #258
Sendric
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Join Date: Jul 2010
Posts: 3,147

Old March 1st, 2014, 05:11 AM
Quote:
Originally Posted by bodrin View Post
Not sure if this is a known bug but the Belt of Dwarvenkind doesn't apply some of its abilities.

I had to make a superior custom item for a friends game which had the belt as a base item anf spotted some errors.

The Constitution enhancement isn't applied.
Dark vision is missing
Most of the resistance bonuses appeared to be missing and the penalty to deal with non dwarves seemed to be omitted too!

Could be a clash between custom community updated files or not.

FYI.
I'll take a look at it. Seems like something that can be easily addressed with the community set.
Sendric is offline   #259
mirtos
Senior Member
 
Join Date: Oct 2011
Posts: 865

Old March 1st, 2014, 07:24 PM
Possible Bug: The Deflection Bonus Adjustment Stacks with Ring of Protection.

Deflection Bonus are supposed to stack with all other bonuses EXCEPT other deflection bonuses. So a ring of protection and the adjustment deflection bonus shouldnt be stacking.
mirtos is offline   #260
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