Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Nope, no boolean logic that I can use. Oh well, I have a solution, just requires me to add it to all the classes for all the specific skills. I just wanted to be able to exclude the error when it becomes a class skill for another of the character's classes. I could still do it, just would require alot of elseif statements to accomplish. I may still give it a try, but for now the solution I have works well enough to accomplish my goal.
EDIT: Hell, I went ahead and just tried it out in the class. Works perfectly, and the elseif statements were easy, because they all say "done". Now if only I could get the tab to turn red, I'd be there. Last edited by Kendall-DM; January 22nd, 2011 at 11:40 AM. |
#31 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Does anyone know if the "linked panel id" field is used anymore?
Also, does anyone know the list of panel ids? I've found a way to make the tab highlight red, but I would need the panel ids to make it work. |
#32 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Another curiousity, is there a way to get the tactical window while in combat to track and remove effects that have durations? I notice you can put a duration in one of the fields, but it never counts down the duration. Seems the easiest thing in the world to program in, anyone know if this works or not, or whether there are plans to include that in a later version?
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#33 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Does anyone know if there is a tag for whether a caster is a spontaneous arcane caster (like a sorcerer or a bard)?
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#34 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Hero.SpontArc
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#35 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Is there a resource where I can find all these tags?
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#36 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Best way is to look at existing stuff that uses what you want (like in this case look at Bard/Sorcerer) and see the tags.
The other thing is to search the files in the herolab directory (using grep or etc) but be careful to not have the binary file data.hlz open when you recompile, as it crashes HL. |
#37 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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You can look at a list of tags and fields inside herolab. In the program, hit the Develop dropdown menu, then click "Enable Data File Debugging", that will ungray everything below it. I found that tag by looking at "Floating Info Windows -> Show Hero Tags", which looks at all tags on the hero. You can also look at all tags or fields on a selection (which is everything on the hero, near as I can tell).
Hope that helps. |
#38 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Yes, that is exactly what I was looking for! Thanks Lawful_g!
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#39 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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No problemo.
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#40 |
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