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Morphaeon
Junior Member
 
Join Date: Nov 2016
Location: Florida
Posts: 3

Old March 24th, 2017, 12:46 PM
Hello!

I'm trying to make a subclass that has spellcasting as a 3rd caster. The problem is, the spell slots per level are wrong. I know there are arrays for Spells Known, Cantrips Known, and Max Spell Levels. Is there an array of the spell slots too? Or does anyone know how I would change the spell slots per level?

Thanks in advance!
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Logoman
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Join Date: Jan 2017
Posts: 13

Old April 28th, 2017, 10:58 PM
Love to know this one as well, as I am trying to create my own class that has a different array per level.
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Mergon
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Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old April 29th, 2017, 07:00 AM
This caught me at first also. I believe that you spellcasting slots are auto-calculated by the line: "perform focus.assign[Helper.3rdCaster]".
Quote:
All spellcasting classes (save the warlock) advance along the same progression for spell slots, and "Helper.3rdCaster" means we add 1/3 our levels towards that. The other options for this are "Helper.HalfCaster" (half levels like the ranger) and "Helper.FullCaster" (full levels like the cleric).
The above quote is directly from the 'Tutorial 6 - Adding Spellcasting'. From what I understand, your spellcasting slots are pre-defined by the Helper tags list in the quote.

I believe you can modify the number of slots by using a line like: hero.child[SlotHold3].field[MaxAllow].value += 1 (this should 1 3rd level casting slot I believe).

I hope this helps.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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