Junior Member
Join Date: Jan 2011
Posts: 25
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The concern I saw was that someone could export the game dataset and have a full game system that could be passed around without the appropriate license.
I have to ask, why can't you just set up your exported game dataset to incclude the license you need: that is, if I edit WoD and export it, it requires the WoD license for someone to open it. I'm thinking based on the videogame Neverwinter Nights and its toolsets. If you make a module in NWN using features from the expansion, people cannot open your module if they don't have the expansion themself. |
#1 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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I think that is the way that it does operate. We have a D&D3.5 user created dataset we pass around. But it uses your HL license as a core product.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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You can edit any part you need (except the very very low level parts) by doing a ReplaceID of the object you are replacing.
You can (and I have) modify low level parts if you determine their uniqueid and do a ReplaceID on them (I've changed out internal parts of Animal Companions this way before.) |
#3 |
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