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Join Date: Oct 2011
Posts: 29

Old March 11th, 2012, 05:04 AM
Originally Posted by Mathias View Post
Yes - the core files don't have that. The add-on should also be changing the type that's assigned to familiars - they become magical beasts, and are therefore no longer subject to the INT 1-2 restriction that applied when it was still an animal.

From what I can tell in my limited knowledge, the error must be in the Monster Manual add-on...When I open MM-Compiled.user and look at the entry for rmToad2, I am assuming it needs to have some form of eval script to have it change the toad's type upon becoming a familiar, and to my utter frustration, I just don't have the HL scripting skillz to hammer that out.

Anyone have an idea of what needs to be added? Or am I on the wrong track here?


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