Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
zoberon
Junior Member
 
Join Date: Dec 2013
Posts: 1

Old December 9th, 2013, 04:06 PM
Is there currently a way to remove all magic abilities and bonuses from a character temporarily, to reflect entering and Anti-magic zone? These would be very useful, especially for high level characters with lots of magic and buffs.
zoberon is offline   #1 Reply With Quote
Chemlak
Senior Member
 
Join Date: Aug 2012
Posts: 432

Old December 10th, 2013, 04:55 AM
Probably a huge chunk of work for the devs, but... Yeah, I'd love this.
Chemlak is offline   #2 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,695

Old December 10th, 2013, 10:46 AM
Nothing currently to do this. Also yea its not something easy to do. Not impossible to disable all magic on a character but that would be allot of "interesting scripting.....

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #3 Reply With Quote
osopolare
Junior Member
 
Join Date: Apr 2011
Posts: 19

Old August 9th, 2015, 05:23 PM
+1 on this.

Wow, we just got attacked by a monster with an antimagic ability (like the spell).

Yow, that was difficult. We're used to having Hero Lab take care of stuff like this.

Antimagic is such an interesting and fun ability it's just so hard to use in practice.

Thanks y'all.
osopolare is offline   #4 Reply With Quote
JustinThomason
Senior Member
 
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 272

Old August 10th, 2015, 07:05 AM
Also +1.

I know that this would be a bear of a problem for the devs, but as was stated earlier - anti-magic is one of those things I think is an awesome challenge for higher level characters, but it is something that I, as a GM, shy away from, because it is such a pacing killer.

Having a single switch to turn off magic items and spells would be a fantastic aid to play in these cases.
JustinThomason is offline   #5 Reply With Quote
Vacendik
Junior Member
 
Join Date: May 2015
Posts: 17

Old July 24th, 2016, 02:55 PM
+1 on this item.
Vacendik is offline   #6 Reply With Quote
Ualaa
Senior Member
 
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 574

Old July 27th, 2016, 05:29 PM
It definitely would be a very nice option to have.
Ualaa is offline   #7 Reply With Quote
Laurens
Junior Member
 
Join Date: Feb 2018
Location: Denmark
Posts: 6

Old September 4th, 2019, 06:35 AM
I want this as well!
Laurens is offline   #8 Reply With Quote
Krothos
Senior Member
 
Join Date: Jan 2015
Posts: 359

Old September 4th, 2019, 06:54 AM
Adding my voice to this request and extremely helpful feature!
Krothos is offline   #9 Reply With Quote
Minous
Senior Member
 
Join Date: May 2015
Posts: 650

Old September 4th, 2019, 07:12 AM
This is actually doable if my logic isnt too bad.
1) Check equipped gear and unequip if magical.
2) Loop over feats and abilities looking for any Su or Sp and do the same.

Would that logic work?
Minous is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 01:12 AM.


Powered by vBulletin® - Copyright ©2000 - 2019, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.