Member
Join Date: Nov 2007
Posts: 49
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Also took me around 2 hours to figure out
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#31 |
Junior Member
Join Date: Jul 2008
Posts: 1
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Nice work so far! Here's a few errors I've spotted...
- Assassin should be able to take an extra hand weapon as well as the repeater handbow. - Blackguard tower master is currently not being given a halberd by default (though it is possible to select one for him) - Executioner Draich master currently shows a strength of "4/6/4/6" |
#32 |
Member
Join Date: Mar 2008
Posts: 94
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Version 2.1 for review.
Fixes: 1. Fixed Bloodshade's weapon options. 2. Fixed Master's BsB weapon options. 3. Fixed. Sea Serpent banner is now passing Frenzy to the Reaver in Corsairs unit. 4. Master can now be a BsB riding a Dark Pegasus. 5. Assassin now with movement of 5. 6. Pearl of Bleakness is now a standard item....was Albion add on. 7. Fixed Tower Masters weapon options. BECAUSE he can take magic items the Halberd must remain as a click-able selection. 8. Fixed options for Assassin to be able to take an extra hand weapon as well as the repeater handbow. 9. Fixed Souldrender - it wasn't adding the +2 strength for a Great Weapon. 10. Executioner's Draich-master currently shows a strength of "4/6/4/6" and now displays correctly. 11. Removed references to "Hate High Elves" as its now covered under the Eternal Hatred. 12. Added Eternal Hatred to Herald. 13. Added remaining special characters. 80% done. Issues: 1. Crone Hellebron right now doesn't make Witchelves Core, yet. In the works. Lokhir is partilly done. 2. Having issues with Assassin as unit upgrade, but he works fine as stand alone. Will revisit him as unit upgrade in the next build. 3. A few units don't replace a standard model when the unit champion is added. it adds the points correctly, but you end up with an extra guy. You can keep him or just subtract him from the unit. |
#33 |
Junior Member
Join Date: Jul 2008
Posts: 12
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The Spell Difficulties for Word of Pain(Dark3), Soul Stealer(Dark5), and Black Horror(Dark6) are wrong.
In ABCreator under Item, the Descriptions and Summaries for the Item IDs should start with: Dark3 starts with {macro Casting7} Dark5 starts with {macro Casting10} Dark6 starts with {macro Casting11} Also, the Description for Pendant of Khaeleth(dePenKhae) needs to say "or equal to", however the Summary is right. I am using an army built with this tomorrow and it looks very good, thanks for all the hard work. |
#34 |
Junior Member
Join Date: Jul 2008
Posts: 12
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Also, the Guardmaster(deGuard) should only have 1 attack.
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#35 |
Member
Join Date: Mar 2008
Posts: 94
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v2.2 Released: http://hosted.filefront.com/lacyj3aolcom
This is a pretty good release I would say. Knock on wood there is only Hellebron and possible typo's left. Fixes: 1. Assassin added as a unit option and still available as stand alone. The unit/army count now works correctly. 2. Dreadlord/Master Great Weapon options fixed with the bows. 3. Death Hag now has the option to be the General. 4. Fixed the casting cost on Word of Pain, Soul Stealer and Black Horror. 5. Shadowblade is done. 6. Fixed wording/description on Pendant of Khaeleth. 7. Fixed Soulrender and its mismatching. 8. Corrected Caledor's Bane description. 9. Fixed Gifts of Khaine issues. 10. Finished special characters (all but Hellebron). 11. Guardmaster should have 1 attack only. 12. Various descriptions improved. Issues: 1. Crone Hellebron right now doesn't make Witchelves Core, yet. In the works. 2. A few units don't replace a standard model when the unit champion is added. it adds the points correctly, but you end up with an extra guy. You can keep him or just subtract him from the unit. |
#36 |
Member
Join Date: Mar 2008
Posts: 94
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Xifnab,
Help me figure out how to make Hellebron make the Witchelves core, please. I've tried several ways and can't seem to get it to work. Thank you! Romulus68 |
#37 |
Member
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As of the time of this post. Version 2.2
Black Arc Corsairs - Should Default to extra hand weapon. - Should have option of spending 3 points to add a second repeater handbow after switching out extra hand weapon for the first one. - Should have the slavers special ability added under the special tab. (When a unit breaks from combat against Corsairs the dark elf player may make them reroll the highest d6 rolled for the units flee distance) Har Ganeth Executioners - Should have the Khainite special rule Witch Elves - Should have the Khainite special rule Cauldron of Blood - Should have the Khainite special rule - Should have the War Machine special rule Cold One Knights - Should have the Thick Skinned special rule (the armor save is calculated correctly) War Hydra - Should have the Moster and Handlers special rule - Should have the Fiery Breath special rule Beastmasters - Should have the Beastmasters special rule All in all I really like it. These are just what I noticed reading through the early descriptions of the units (pages 45-58). |
#38 |
Junior Member
Join Date: Jul 2008
Posts: 2
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Why does Version 2.3 raises the Staff of Sorcery at 50, when the Armybook is a 35?
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#39 |
Member
Join Date: Mar 2008
Posts: 94
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Quote:
I was so caught up in looking at the Dark Elve's stuff that I didn't catch the generic items had different costs as well. I did a quick fix and relisted it for download. |
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#40 |
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