Junior Member
Join Date: Mar 2012
Posts: 19
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Is there a way to see the various bonuses that add up to the various final numbers?
For example, is there a way to see that for a skill, X points come from ranks, Y points come from synergy bonuses, Z points come from racial bonuses, W points come from a feat, there is a V point armour check penalty being applied to this skill? I'd like to be able to see similar calculations for things like saves, grapple checks, attack bonuses, etc. Thanks in advance. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Sort of. You can get an idea of what goes into a specific skill by right-clicking on the skill and selecting "Show Debug Fields". However, it doesn't break it down completely. For instance, if your character has a feat and an item that provides a Luck Bonus to the skill, you won't see that there are two Luck Bonuses, only what the total Luck Bonus is.
For everything else, you're doing basically the same thing, but there's nowhere to right-lick for those. Instead go to the Develop menu, select Floating Info Windows -> Show Selection Fields. Then you can select whatever you want to look at. You can also get the skills here, and you can select more than one item at a time. Hope this helps. |
#2 |
Senior Member
Join Date: Aug 2011
Posts: 223
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Floating Info Windows is grayed out on my Hero Lab. Do I have to enable data file debugging or something?
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yep. Just check Enable Data File Debugging in your Develop menu, and they will no longer be grayed out (you'll also be able to use CTRL-R to reload code after changes are made in the editor).
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#4 |
Junior Member
Join Date: Mar 2012
Posts: 19
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Quote:
What am I doing wrong? I tried the other option you suggested and I am looking at the Jump skill. For some reason it gives my character a -7 Jump check modifier. I cannot figure out why it is so low. The character is a Level 4 Gnome Wizard with Str 8. He is not wearing any armour and is lightly encumbered. By my calculations he should have a -1 Jump check modifier (-1 Str penalty and 0 ranks) and I can't figure out where the other -6 is coming from. |
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#5 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#6 |
Junior Member
Join Date: Mar 2012
Posts: 19
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Thanks bodrin. Ok the Modified Level field has a -7 value. Any idea what that field represents and why it would give my Jump modifier a -7?
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#7 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Coins are a big culprit, but all your gear combined will effect the jump total and don't forget armor check penalty. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#8 |
Junior Member
Join Date: Mar 2012
Posts: 19
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I currently have a light load, less than 10gp in coins and no armour.
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#9 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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For every 10 ft. of base movement less than 30 ft., you take a -6 to Jump checks. Described in the 2nd paragraph of the Jump skill. Gnomes have a speed of 20 ft., so that's the reason.
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#10 |
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