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The wiki is what it is, and the odds are that it will probably be a while until Lone Wolf can put the resources into expanding it again. I'm sure we've all benefited from Mathias mentioning a feature that doesn't exist in the official documentation, or a situation where the wiki is unclear. I figure we can link to the posts where he's revealed those nuggets. I plan to keep a list at the top.
So, let me know what works for you guys. Heck, if you've got some bits of clever coding that you feel covers something that others will want to do, let me know too. Last edited by Duggan; February 2nd, 2018 at 11:49 AM. |
#1 |
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If a text field does does not have "maxlength" set, it's treated as a number.
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#2 |
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Bitmaps need to be exported as 24 bit RGB with no color map (GIMP, at the least, defaults to exporting the color map).
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#3 |
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#4 |
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You can loop through the bootstrapped entries for an Entity / Gizmo using this code :
Code:
foreach bootstrap in entity from <ComponentSet> When using this for code that might apply to either a Pick or a Thing (like for a description procedure), you have to use two different branches, like the following: Code:
if (isentity = 1) then if (ispick = 0) then foreach bootstrap in entity from WeapQual special = splice(special, eachthing.field[name].text,", ") nexteach else foreach pick in gizmo from WeapQual special = splice(special, eachpick.field[thingname].text,", ") nexteach endif endif Last edited by Duggan; September 2nd, 2019 at 07:32 AM. |
#6 |
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