Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > HLO - Pathfinder 2nd Edition
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Ed Reppert
Member
 
Join Date: Apr 2014
Posts: 52

Old March 15th, 2024, 10:10 PM
I have no experience doing this, with or without HeroLab, so I thought I'd take a shot at building Kanker, an NPC from Seven Dooms For Sandpoint. My first shot was to use the "Detailed Monster or NPC using Game Mastery Guide" option. Seems to be going well, but.. Kanker is described as a "Male ghast alchemist". He's level 12. The level part I can do. But it looks like I have to pick and choose alchemist abilities rather than pick an option that says "12th level alchemist". Am I reading it right? Would it be better to start with the "player character rules" option? Although if I did that I'd have to figure out how to make him a ghast. Anyway, what say you?
Ed Reppert is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old March 15th, 2024, 10:58 PM
There's two ways to approach this - if you just need this for a single encounter, and just good enough to use for initiative and other basic things, then use "Basic Monster" - that'll let you just fill in values for the AC, HP, saves, etc. and go from there.


Detailed Monster will give you a more functional end product. Sounds like this is a custom monster - so for the Ancestry, choose Custom NPC - the very first item in the list, and then start filling out stats, and adding various abilities. You'll likely end up adding several custom abilities, so that you can fill out the unique things this monster can do.


In PF2, monsters only get major abilities from classes, if they've got some class-like things. Often, what they get is a variation of the PC version, re-designed to be just what's needed for one monster for one encounter - nothing long-term, and with some of the PC complexities removed sometimes.
Mathias is offline   #2 Reply With Quote
Ed Reppert
Member
 
Join Date: Apr 2014
Posts: 52

Old March 16th, 2024, 08:30 AM
Thanks, Mathias. Looks like I'm on the right track with the detailed monster stats. I'll see what I can do with alchemist abilities.
Ed Reppert is offline   #3 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:40 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.