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Join Date: May 2010
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Ok so I can conditionally add a custom tag - say "tagOOfBE" depending on a user selection.
Then I bootstrap all possible Racial edges to the race and I can make the edge "Big Eyes" only show up if tag "tafOOFBE" is attached to the race? Last edited by Darq; December 9th, 2013 at 11:51 AM. |
#11 |
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If I'm reading him right, I think that's the gist of it. I may give it a try with a few files if I have time tomorrow and see what I can do there/ A lot of work for those of us making the files, but it should make some things a little cleaner on the player side of things. I would only note that if I'm reading this right there is an assumption only that the selections here are Unique, so it should work fine for something like a unique Edge that allows the selection of, say, a skill. But for something like a Mutation or Coup in the Deadlands/Hell On Earth settings I get the feeling that some extra tweaking would need to be done... maybe, I'd have to try it, I think.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#12 |
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Lone Wolf Staff
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Actually, there's an assumption that the selections are "Add Once". If they're unique, and they're conditionally bootstrapped, then the user can't add a copy through normal means - it's already on the character, so they can't add another, even though the copy that's already on the character is non-live.
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#13 |
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#14 |
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And thanks Mathias for the assist, as always. I still say it would help to have a more direct method, but I definitely appreciate that you've given us a few more options than what we've already been trying to work with. Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#15 |
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Join Date: May 2010
Posts: 49
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Hi Zarlor - Did you figure this thing out? I am getting to the end of my gross data entry and want to start figuring out the special cases. The first I will try is there is a race (Horc) who gets to pick either the edge Slimy or the edge Sticky.
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#16 |
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I haven't had a chance to sit down with Hero Lab to work on anything in a few weeks. So I can't say I worked on any of this at all. Sorry.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#17 |
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Join Date: May 2010
Posts: 49
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No Worries Thanks for the reply!
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#18 |
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Oh, and Darq, I'm hoping to work through a bit more of this during this week since it may also be helpful on trying to update my Necropolis file to Necropolis 2350. Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; January 7th, 2014 at 11:54 AM. |
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#19 |
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What bootstrap conditions do is to put the item in place, and then make it non-live, meaning that none of its scripts are run after it goes non-live - those scripts still exist in the list of scripts to run, but they're flagged as non-live. I consider bootstrap conditions a major hassle and headache - the fact that Test Now! doesn't handle them properly makes them time-consuming to test once one has been created, and I find them complicated to set up - that's why I don't recommend using them too widely. The other major problem with them is that they're hard to extend if a new book adds new options for them, because you have to edit the existing item to add new bootstraps. |
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