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evildmguy
Senior Member
 
Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349

Old March 27th, 2013, 07:00 AM
Greetings!

As excited as I am about the .9 release, I'm also jumping in for the next one! I don't know whether this will be a "true" 1.0 release in that I don't know how much will have really changed. Basically, if I had an option of build as well as major and minor release, I would hold it at .9.XX! So, I'm not sure how big it will be, in terms of things I have implemented, but it may surprise me!

One of the things I am thinking about is how to do add ons. At first, I was thinking that the PH would be the "core" set of rules and everything else would be some sort of add on or configuration option. However, now I'm not so sure. First, the PH is partially the Star*Drive setting due to the species it has in it as well as the skills that are obviously for the S*D setting. Second, Mindwalker expands on what is in the PH but not by a huge amount. And dataware adds some rules for AI and robots but not sure how different those really are from a base character. Third, the various Arms and Equipment guides are just that, extra equipment for the most part. Limit yourself by PL and you might not know those are out there! Finally, it's not like we got a new version of the system, so most of the supplements don't change the base rules or add new things. They seem to expand on what was talked about briefly (FX) in the core rules or add some clarification but nothing really new.

All of that is my way of saying that I'm thinking I might just include everything from the printed books in the base and let PL define what is seen or not, same as now. But I'm not completely set on this and it could change. If anyone wants to convince me of a way to go, go for it! I would love to hear it!

On a more practical side, and part of the reason this came up, is that I'm looking at doing Beyond Science, or the FX powers, as well as the Adept Profession. I'm not sure if something like that can be done all from the editor or not? I also need FX for my Dark*Matter game, so that's why I'm going in this direction. If I can get FX implemented, I can hopefully get my players using it and hopefully get more feedback.

That's where I'm at and what I'm doing at the moment.

edg
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