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I'm noticing odd behavior with the familiars, although this may be an issue with all animals.
When I add the Hawk as a familiar, it gets an AC of 18 and a Will save of +4, but their entry in the Monster Manual says it should have AC = 17 and Will +2. Looking at the dat file entry for the Hawk, I believe it is entered correctly. HL reports that the AC consists of +3 (Dex) +2 (size) +3 (natural), but its natural AC bonus should only be +2. [EDIT] Oops... I guess I should have read the PHB a little better before posting this. A familiar gains +1 Natural armor at 1st level, and uses the master's saves if they are better than the familiar's base saves. [/EDIT] I also just noticed that the Hawk's Spot bonus is +16 when it should only be +14, and its Listen is +4 when it should be +2. |
#1 |
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Another thing I've just noticed is an error when checking the "within 1 mile" box:
Attempt to access non-existent minion 'ArcFamil' Location: 'eval' script for Thing 'cArcFNear' (Eval Script '1') near line 4 Seems to happen with every familiar race I select. |
#2 |
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huntercc wrote:
> > > I'm noticing odd behavior with the familiars, although this may be an > issue with all animals. > > When I add the Hawk as a familiar, *sometimes* it gets an AC of 18 and a > Will save of +4, but their entry in the Monster Manual says it should > have AC = 17 and Will +2. Looking at the dat file entry for the Hawk, I > believe it is entered correctly. HL reports that the AC consists of +3 > (Dex) +2 (size) +3 (natural), but its natural AC bonus should only be +2. > > In the process of trying to figure this out, I've seen it show up as I > described above and I've also seen it show up with the correct numbers. > I haven't been able to see a pattern to this, it just seems random. Familiars get a +1 to natural armor per 2 levels of their master, so a normal Hawk has an AC of 17. A Hawk Familiar of a level 1-2 sorcerer has an AC of 18, or 19 at level 3-4, etc. > I also just noticed that the Hawk's Spot bonus is +16 when it should > only be +14, and its Listen is +4 when it should be +2. I'm reasonably sure this is because whoever wrote it can't count. Spot is Wisdom based, so the total value should be: +2 (Wisdom) +8 (Racial bonus) +2 (Alertness feat) +4 (Skill points) Making a total of +16, not +14. I guess we could make it +14, but then the hawk would have 2 skill points left over (since it gets 4 skill points at level 1)? -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#3 |
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huntercc wrote:
> > > Another thing I've just noticed is an error when checking the "within 1 > mile" box: > > > Attempt to access non-existent minion 'ArcFamil' > Location: 'eval' script for Thing 'cArcFNear' (Eval Script '1') near line 4 > > > Seems to happen with every familiar race I select. Can you email me the portfolio that exhibits this behaviour? Someone else reported this, but I can't reproduce it for the life of me. (Please email it to colen@wolflair.com). Thanks, -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#4 |
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Quote:
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#5 |
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Quote:
As a side note, have you considered having the "within 1 mile" checkbox also activate the "within arms reach" box or its effects? |
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#6 |
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huntercc wrote:
> I'm reasonably sure this is because whoever wrote it can't count. Spot > is Wisdom based, so the total value should be: > > +2 (Wisdom) > +8 (Racial bonus) > +2 (Alertness feat) > +4 (Skill points) > > Making a total of +16, not +14. I guess we could make it +14, but then > the hawk would have 2 skill points left over (since it gets 4 skill > points at level 1)? > > > > The non-familiar version of the hawk shouldn't have the Alertness feat > though, which I'm only just now noticing in your implementation of it... > so it looks like if you remove that, problem solved Smile According to http://www.d20srd.org/srd/monsters/hawk.htm all Hawks have alertness - is that a mistake in the SRD? If so, what feat should the Hawk have instead? -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#7 |
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Interesting... according to my monster manual they only have Weapon Finesse...?
Looking thru the errata for the MM I see they added the Alertness feat to several animals. So... once again you are correct and I am not :-P |
#8 |
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huntercc wrote:
> > As a side note, have you considered having the "within 1 mile" checkbox > also activate the "within arms reach" box or its effects? > I figured out how to do this easily, so this should also be in the next release. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#9 |
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