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bertg
Junior Member
 
Join Date: Aug 2007
Posts: 17

Old September 7th, 2007, 04:32 AM
He's a new one. Our GM allows the Swashbucklers in our game to use a Main Gauche, which he treats as a Dagger with the additional quality that it adds +1 to your AC if you're weilding it in your off-hand while fighting with two weapons. How would you create that with the following prerequisites?

1) Swashbuckler only
2) +1 only when in Off-hand (ie, something else must be equipped in the main hand)
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Arthurrw
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Old September 7th, 2007, 05:14 AM
Why would you make it swashbuckler only? No other characters that can wield 2 weapons can do this?
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bertg
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Old September 7th, 2007, 05:40 AM
Not my call, I'm thinking the GM wants it to requires special training, but doesn't want to make it an exotic weapon. I guess it'd be easier to make it an Exotic Weapon and just add the feat as a class special to to Swashbuckler.

UPDATE: OK, I checked with the GM (which I should have done before I posted ops: ).

He says it only requires martial proficiency and anyone can use it. My bad. So the question now is how to apply a +1 to AC when in used in the Off-hand while fighting with two weapons. And it stacks with Two Weapon Defense...
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Colen
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Posts: 4,690

Old September 10th, 2007, 06:21 PM
bertg wrote:
>
>
> He's a new one. Our GM allows the Swashbucklers in our game to use a
> Main Gauche, which he treats as a Dagger with the additional quality
> that it adds +1 to your AC if you're weilding it in your off-hand while
> fighting with two weapons. How would you create that with the following
> prerequisites?
>
> 1) Swashbuckler only
> 2) +1 only when in Off-hand (ie, something else must be equipped in the
> main hand)


You'd have to write a script to check the "wIs2nd" field. This field is
set to 1 if the weapon is equipped in your off-hand. For example, you'd
use this script on the weapon:

if (field[wIs2nd].value <> 0) then
hero.child[ArmorClass].field[Bonus].value += 1
endif

This adds a +1 bonus to Armor Class if the weapon is being wielded in
the off-hand.

If you want to restrict this to Swashbucklers Only, you could add an
additional test like this:

~ If we're a swashbuckler, and we're holding this weapon in our off-
~ hand, we get +1 AC
if (hero.tagis[Classes.Swashbuckl] <> 0) then
if (field[wIs2nd].value <> 0) then
hero.child[ArmorClass].field[Bonus].value += 1
endif
endif

(You would replace "Swashbuckl" with whatever the class tag for your
class is.)


Hope this helps.
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bertg
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Join Date: Aug 2007
Posts: 17

Old September 10th, 2007, 08:15 PM
Cool, thanks. That works fine.

BTW, rather than restrict it to Swashbucklers only, the GM set it up to require a DEX of 15+ to be able to use the +1 to AC.
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Colen
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Old September 13th, 2007, 11:17 AM
bertg wrote:
>
>
> Cool, thanks. That works fine.
>
> BTW, rather than restrict it to Swashbucklers only, the GM set it up to
> require a DEX of 15+ to be able to use the +1 to AC.


In that case, you would ignore the class requirement, and just use
something like:

if (hero.child[aDEX].field[aFinalVal].value >= 15) then
... do whatever ...

This tests to see whether the final dexterity value, after modifiers
have been applied, is 15 or higher.


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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