Junior Member
Join Date: Aug 2007
Posts: 17
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He's a new one. Our GM allows the Swashbucklers in our game to use a Main Gauche, which he treats as a Dagger with the additional quality that it adds +1 to your AC if you're weilding it in your off-hand while fighting with two weapons. How would you create that with the following prerequisites?
1) Swashbuckler only 2) +1 only when in Off-hand (ie, something else must be equipped in the main hand) |
#1 |
Junior Member
Join Date: Aug 2007
Posts: 26
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Why would you make it swashbuckler only? No other characters that can wield 2 weapons can do this?
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#2 |
Junior Member
Join Date: Aug 2007
Posts: 17
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Not my call, I'm thinking the GM wants it to requires special training, but doesn't want to make it an exotic weapon. I guess it'd be easier to make it an Exotic Weapon and just add the feat as a class special to to Swashbuckler.
UPDATE: OK, I checked with the GM (which I should have done before I posted ops: ). He says it only requires martial proficiency and anyone can use it. My bad. So the question now is how to apply a +1 to AC when in used in the Off-hand while fighting with two weapons. And it stacks with Two Weapon Defense... |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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bertg wrote:
> > > He's a new one. Our GM allows the Swashbucklers in our game to use a > Main Gauche, which he treats as a Dagger with the additional quality > that it adds +1 to your AC if you're weilding it in your off-hand while > fighting with two weapons. How would you create that with the following > prerequisites? > > 1) Swashbuckler only > 2) +1 only when in Off-hand (ie, something else must be equipped in the > main hand) You'd have to write a script to check the "wIs2nd" field. This field is set to 1 if the weapon is equipped in your off-hand. For example, you'd use this script on the weapon: if (field[wIs2nd].value <> 0) then hero.child[ArmorClass].field[Bonus].value += 1 endif This adds a +1 bonus to Armor Class if the weapon is being wielded in the off-hand. If you want to restrict this to Swashbucklers Only, you could add an additional test like this: ~ If we're a swashbuckler, and we're holding this weapon in our off- ~ hand, we get +1 AC if (hero.tagis[Classes.Swashbuckl] <> 0) then if (field[wIs2nd].value <> 0) then hero.child[ArmorClass].field[Bonus].value += 1 endif endif (You would replace "Swashbuckl" with whatever the class tag for your class is.) Hope this helps. |
#4 |
Junior Member
Join Date: Aug 2007
Posts: 17
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Cool, thanks. That works fine.
BTW, rather than restrict it to Swashbucklers only, the GM set it up to require a DEX of 15+ to be able to use the +1 to AC. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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bertg wrote:
> > > Cool, thanks. That works fine. > > BTW, rather than restrict it to Swashbucklers only, the GM set it up to > require a DEX of 15+ to be able to use the +1 to AC. In that case, you would ignore the class requirement, and just use something like: if (hero.child[aDEX].field[aFinalVal].value >= 15) then ... do whatever ... This tests to see whether the final dexterity value, after modifiers have been applied, is 15 or higher. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#6 |
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