Junior Member
Join Date: Aug 2010
Posts: 15
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I want to add a longsword +1 (to Fighting and Damage). How can I do that using the Savage Worlds setting?
-PJ |
#1 |
Junior Member
Join Date: May 2010
Posts: 5
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You need to use the Hero Lab Editor. You can get to it by opening it up from the main menu of your Hero Lab Interface (Tools -> Launch Editor). Once there, you could easily create something like a "+1 Longsword" by finding a similar item in the editor ("New(Copy)" button) while under the "Hand Weapon" tab, change/edit the details to match your "+1 longsword", save the settings and then click the "Test Now!" button to test the item/load it into your game system. Once done right, you should be able to see it in your list of equipment you want to assign. For more info, you really should look over the Help guide included with the editor.
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#2 |
Junior Member
Join Date: Aug 2010
Posts: 15
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Quote:
-PJ |
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#3 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Not sure if this is the best place for this thread (seemed to fit, but may be answered elswhere)
Is there a method for printing out mastercrafted / magical weapons (or armors for that matter) that have "effects" as detailed in their descriptions on the character sheet? ie as a "select" option in the print feature like the Dossiers already does for spells? The weapons' (old and added) attack modifiers naturally appear, but not anything else. Thanks in advance |
#4 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Reserrection of this thread
Still is there a way to print weapon detaild as defined above??? Oath Bow comes to mind off the top of my head |
#5 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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The only way I know of is through the use of Custom Output. I have one that prints most everything I could find at https://www.dropbox.com/s/qog55qn94o...eet_savage.zip (just unzip it to your customoutput folder, mine is at: C:\ProgramData\Hero Lab\customoutput\savage, if that helps to find it.) It's not pretty and, if you can deal with the XML, you may want to pare it down to only the item stuff but it is usable. I don't know enough about XML or really have the tools to make it all nice and purty like the custom sheets you can get for Pathfinder, unfortunately. And I've yet to find someone with the skills that would be willing to fix it up, so that's about the best I can do with it for now.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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The main sheets now print out any special modifiers listed for the weapon. Using the magic weapon tabs in the Fantasy Companion also gives more flexibility.
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#7 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Disagree, they do not print out the discriptors such as displayed when "hovering" over the "?" mark in the tab.
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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They print the items shown when hovering over the star icon when present.
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#9 |
Junior Member
Join Date: Aug 2013
Location: Plainfield, Vermont, USA
Posts: 13
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How do I transfer my new staff - created in Editor and saved on my computer - to my character on my iPad?
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#10 |
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