Senior Member
Join Date: May 2015
Posts: 830
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Is it possible for an option to hide all teamwork feats? Most of my characters dont use them, and it would be nice to not have them clutter my feat list.
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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As far as I know, that isn't an option.
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#2 |
Senior Member
Join Date: May 2015
Posts: 830
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
The closest you could come would be to use the *Preclude tab to exclude them all when a certain source was on - but that's not hiding, that's pretending those feats don't exist, so if you accidentally opened a character with a teamwork feat and added that, you've just removed those feats from the character. It also requires someone to type in the id of each feat individually, so it's not really practical. Allowing filtering and sorting of tables - all tables - is a project we've always wanted to do, but implementing it is a very large project. |
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#4 |
Senior Member
Join Date: May 2015
Posts: 830
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There isnt something that can be done similar to how firearms are hidden? using fCategory.teamwork
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#6 |
Senior Member
Join Date: May 2015
Posts: 830
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#7 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Mathias,
Is there a way to do a "negative" filter? Could this particular user put in a -"teamwork" to remove any feat that has teamwork in it's text? |
#8 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Not at my HL machine right now so I can't try this, but maybe you could use Extend Thing to apply Helper.Helper to the feats in question? You'd have to do it individually, feat-by-feat, but it might do the job.
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#9 |
Senior Member
Join Date: May 2015
Posts: 830
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Im just shocked that there isnt a way to apply something based on categorization. I know firearms does it, just surprised its written in a way that that rule cannot be reused.
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#10 |
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