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risner
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Old April 11th, 2013, 01:17 PM
Quote:
Originally Posted by Mathias View Post
Just the first post should be sufficient. That's the original description of this request.
Frankly, I haven't ran into anything I've needed that isn't covered already.

I'd be willing to make some, if someone could enumerate a list of things desired.
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Mathias
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Old April 11th, 2013, 01:23 PM
Could you look at bard archetypes? There are many of those that add new performance types, and several of those aren't covered by the existing adjustments.

There's also a feat or class ability named flagbearer that someone I played several scenarios last weekend with had.

Most of the abilities on the battle herald prestige class.
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Mathias
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Old April 11th, 2013, 01:26 PM
Actually, even if you don't have any coding experience, a careful survey through the books, looking for abilities that affect your fellow party members or the enemies, would be useful - compile a checklist that others can work on.

Be careful to check your list against the adjustments that are alread in Hero Lab before posting it.

I suspect we're mostly finished with the core rulebook, so the next place to concentrate is probably all the hardcover supplement books.
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BoomerET
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Old April 11th, 2013, 01:33 PM
I can't be bothered.

I'm too busy entering data into Realm Works, finding bugs, being amazed, etc.

(Just kidding, you guys w/ LWD do nice work)

BoomerET

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
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Eretas
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Old April 13th, 2013, 08:51 AM
It's not a spell, but it's a feat effet that give a condition. If that can help other.

I don't know what to copy and paste, so i send the .user file. Hope it help.

Quote:
Flagbearer (Combat)

When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance.
Prerequisites: Cha 15.
Benefit: As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus.
If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag).
Attached Files
File Type: email Martin Flagbearer.user (1.8 KB, 2 views)
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Lord Magus
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Old April 14th, 2013, 12:45 PM
One I coded for my cleric of death...

Spell: Defending Bone (from Gods & Magic) (including In-Play tracker)
Code:
<thing id="pAdjDfBoFE" name="Defending Bone: DR 5/bludgeoning" description="The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 5/bludgeoning. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged. The spell has no effect if you have damage reduction from another source." compset="InPlay">
    <fieldval field="pMinimum" value="0"/>
    <fieldval field="pDuration" value="1 hour/lvl or discharged"/>
    <tag group="Helper" tag="AdjNoPlus" name="AdjNoPlus" abbrev="AdjNoPlus"/>
    <tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/>
    <bootstrap thing="trkDefBone">
      <containerreq phase="First" priority="500"><![CDATA[fieldval:pIsOn <> 0]]></containerreq>
      </bootstrap>
    <eval phase="Final" priority="10000" index="2"><![CDATA[~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

hero.child[trkDefBone].field[trkMax].value += field[pAdjust].value]]></eval>
    <eval phase="PreLevel" priority="10000"><![CDATA[
    
    field[livename].text = field[thingname].text & " (" & field[pAdjust].value & " HP remaining)"

~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

~ Apply DR to the hero
#applydr[xDamRdB, 5]]]></eval>
    </thing>
  <thing id="trkDefBone" name="Defending Bone" compset="Tracker">
    <tag group="SpInfo" tag="spDefBone2" name="Spell info"/>
    </thing>
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Lord Magus
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Old April 14th, 2013, 12:47 PM
And another...

Spell: Shock Shield (from Ultimate Combat)

Code:
  <thing id="pShkShield" name="Shock Shield" description="This spell creates an invisible shield similar to but not as strong as the {i}shield{/i} spell. This shield hovers in front of you and negates {i}magic missile{/i} attacks directed at you. The disk provides a +2 shield bonus to AC. This bonus applies against incorporeal touch attacks.\n\nAt any time, as a free action, you may dismiss your shield, at which point it deals 1d6 points of electrical damage to all creatures within a 5-foot burst, including you. A Reflex saving throw halves the damage." compset="InPlay">
    <fieldval field="pMinimum" value="2"/>
    <fieldval field="pMaximum" value="2"/>
    <fieldval field="pDuration" value="1 min/level (D)"/>
    <tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/>
    <eval phase="PreLevel" priority="10000"><![CDATA[~if we're not active, just get out now
doneif (field[pIsOn].value = 0)

#applybonus[tACShield, hero.child[ArmorClass], field[pAdjust].value]]]></eval>
    </thing>
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Mathias
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Old April 15th, 2013, 01:22 PM
Eretas, I'd appreciate it if you could do some polishing on yours;

Could you move it out of the conditions list to the conferred abilities list?

Could you change the names to "Feat: Flagbearer" and "Feat: Flagbearer (Flag Lost)"? That way, when users look in the conferred abilities list, they'll find it with all the rest of the feats in that table.

Could you copy the description text for the feat into the adjustment?

Could you add the situational bonus to saves?

Could you change the source to whatever book this feat comes from?
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Mathias
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Old April 15th, 2013, 01:31 PM
Lord Magus, thank you for those contributions. I've gotten them integrated into Hero Lab for the next update.
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Eretas
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Old April 15th, 2013, 09:22 PM
See my answer in red
Quote:
Originally Posted by Mathias View Post
Eretas, I'd appreciate it if you could do some polishing on yours;

Could you move it out of the conditions list to the conferred abilities list? (Sorry, I don't know how)

Could you change the names to "Feat: Flagbearer" and "Feat: Flagbearer (Flag Lost)"? That way, when users look in the conferred abilities list, they'll find it with all the rest of the feats in that table. Done

Could you copy the description text for the feat into the adjustment? Done

Could you add the situational bonus to saves? Sorry, i did not find where to add them

Could you change the source to whatever book this feat comes from? Done
Attached Files
File Type: email flagbearer.user (3.0 KB, 4 views)
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