|
|
Thread Tools | Display Modes |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
|
|
#101 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Could you look at bard archetypes? There are many of those that add new performance types, and several of those aren't covered by the existing adjustments.
There's also a feat or class ability named flagbearer that someone I played several scenarios last weekend with had. Most of the abilities on the battle herald prestige class. |
#102 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Actually, even if you don't have any coding experience, a careful survey through the books, looking for abilities that affect your fellow party members or the enemies, would be useful - compile a checklist that others can work on.
Be careful to check your list against the adjustments that are alread in Hero Lab before posting it. I suspect we're mostly finished with the core rulebook, so the next place to concentrate is probably all the hardcover supplement books. |
#103 |
Senior Member
|
I can't be bothered.
I'm too busy entering data into Realm Works, finding bugs, being amazed, etc. (Just kidding, you guys w/ LWD do nice work) BoomerET Castles & Crusades Ruleset for Hero Lab Hero Lab (5E D&D) -> Fantasy Grounds Character Converter |
#104 |
Senior Member
Join Date: Sep 2010
Posts: 147
|
It's not a spell, but it's a feat effet that give a condition. If that can help other.
I don't know what to copy and paste, so i send the .user file. Hope it help. Quote:
|
|
#105 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
One I coded for my cleric of death...
Spell: Defending Bone (from Gods & Magic) (including In-Play tracker) Code:
<thing id="pAdjDfBoFE" name="Defending Bone: DR 5/bludgeoning" description="The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 5/bludgeoning. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged. The spell has no effect if you have damage reduction from another source." compset="InPlay"> <fieldval field="pMinimum" value="0"/> <fieldval field="pDuration" value="1 hour/lvl or discharged"/> <tag group="Helper" tag="AdjNoPlus" name="AdjNoPlus" abbrev="AdjNoPlus"/> <tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/> <bootstrap thing="trkDefBone"> <containerreq phase="First" priority="500"><![CDATA[fieldval:pIsOn <> 0]]></containerreq> </bootstrap> <eval phase="Final" priority="10000" index="2"><![CDATA[~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) hero.child[trkDefBone].field[trkMax].value += field[pAdjust].value]]></eval> <eval phase="PreLevel" priority="10000"><![CDATA[ field[livename].text = field[thingname].text & " (" & field[pAdjust].value & " HP remaining)" ~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Apply DR to the hero #applydr[xDamRdB, 5]]]></eval> </thing> <thing id="trkDefBone" name="Defending Bone" compset="Tracker"> <tag group="SpInfo" tag="spDefBone2" name="Spell info"/> </thing> |
#106 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
And another...
Spell: Shock Shield (from Ultimate Combat) Code:
<thing id="pShkShield" name="Shock Shield" description="This spell creates an invisible shield similar to but not as strong as the {i}shield{/i} spell. This shield hovers in front of you and negates {i}magic missile{/i} attacks directed at you. The disk provides a +2 shield bonus to AC. This bonus applies against incorporeal touch attacks.\n\nAt any time, as a free action, you may dismiss your shield, at which point it deals 1d6 points of electrical damage to all creatures within a 5-foot burst, including you. A Reflex saving throw halves the damage." compset="InPlay"> <fieldval field="pMinimum" value="2"/> <fieldval field="pMaximum" value="2"/> <fieldval field="pDuration" value="1 min/level (D)"/> <tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/> <eval phase="PreLevel" priority="10000"><![CDATA[~if we're not active, just get out now doneif (field[pIsOn].value = 0) #applybonus[tACShield, hero.child[ArmorClass], field[pAdjust].value]]]></eval> </thing> |
#107 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Eretas, I'd appreciate it if you could do some polishing on yours;
Could you move it out of the conditions list to the conferred abilities list? Could you change the names to "Feat: Flagbearer" and "Feat: Flagbearer (Flag Lost)"? That way, when users look in the conferred abilities list, they'll find it with all the rest of the feats in that table. Could you copy the description text for the feat into the adjustment? Could you add the situational bonus to saves? Could you change the source to whatever book this feat comes from? |
#108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Lord Magus, thank you for those contributions. I've gotten them integrated into Hero Lab for the next update.
|
#109 |
Senior Member
Join Date: Sep 2010
Posts: 147
|
See my answer in red
Quote:
|
|
#110 |
|
|