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kbs666
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Old July 17th, 2018, 02:27 AM
I just set my monitor to 1440p and there is no real issue at 1440p. But at 4k the images have to be either unacceptably tiny or extremely blurry. So if 1440 is where most consumers go it may not be too bad but 4k is where a lot of folks who do video content creation and a lot of gamers are going. Ultimately though I doubt people will see 1440p as worth an upgrade when the price difference between 1440p and 4k is relatively small.


On Newegg right now for monitors of similar sizes 4k and 1440p from name brands 4k is about $100 more expensive. I think ultimately that difference will shrink as more 4k panels are built. if the difference is less than $50 how many 1440p monitors will be sold?

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Dark Lord Galen
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Old July 17th, 2018, 04:57 AM
Quote:
Originally Posted by daplunk View Post
Sounds like a great project.

Have you considered cutting your maps up. That's how we generally do it.

This is Anna Meyer's world and a great example of how cutting it up can make it more manageable. Just link the pin to a topic that contains a more detailed map of that section.
..........
Well, Not speaking for all of the "we", but as a personal friend of Anna's I can say She did this method of her Greyhawk map BECAUSE of the Limits of Realmworks, NOT because of "how we generally do it". Having assisted her on the mapping project even before it came to RW (I aided in the tracking of changes in each update), she and I have had many discussions around the 32bit limitations KBS666 mentions below and how it limits where the tools such as good mapping are going. It was a concern when RW first came out, and was even discussed upto last year at GENCON 50.
I agree with others that RW is not intended to be a VTT, but this method isn't trying to use it as such.
Quote:
Originally Posted by kbs666 View Post
This is one of RW's biggest failings. 3k pixel square maps look terrible on a 4k resolution monitor. The problem is that RW is a 32 bit application and simply cannot handle the memory and resources required for modern image sizes. With 1080p quickly coming to an end this may kill RW as a viable program if they do not upgrade it to 64 bit.
I would also pass along, to any that don't follow Anna's progression of the GH world, that this example is several years old. She is currently in the process of updating the detail of the map even more. Which will expose RW shortcomings for displaying evenmore by default.

See Here>http://ghmaps.net/
And even more importantly here > https://www.patreon.com/annabmeyer
On her Patreon link she has progressed passed "Zoomify" due to limitations at displaying online and has moved toward using "Easy Zoom" located here >https://easyzoom.com/image/122424
All I can say is RW / LW better get on board the 64bit train or get left at the station.
But this is a systemic part of a bigger problem that LW struggles to understand what a immersive sandbox campaign actually needs..... Tools to manage exactly this, time lines, calendars, and story plots.... but eh.. I'm not saying anything new there...
DLG

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products.
Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni
Contributing Writer for TSR, WOC, & Canonfire
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kbs666
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Old July 17th, 2018, 06:27 AM
This has been part of my discontent with their whole no progress, at all, until the CM launches stance.

First how much of this will have to be redone when they inevitably have to convert to 64 bit?

Second what happens if sales in the CM are lackluster, which I predict they will be. I strongly doubt based on what I know of the material they have announced and the companies they are working with that there will be all that much interest.

Third the present users, which based on forum traffic and other metrics is a shrinking number, have long standing feature wants that have gone unaddressed for years. What assurance do we have that we will ever get the QoL stuff we need to ever get the things to really make RW the tool we need and were promised?

Finally Rob et al can say all they want that RW is not a VTT but the fact is that the moment they added granular reveal to maps they crossed a line. And the major VTT's are certainly moving into campaign and character management spaces as well. RW needs to either partner up with a VTT so we can seamless switch between the two or add VTT style tactical features to their smart maps.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Bidmaron
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Old July 17th, 2018, 06:29 AM
Most of the 4K content is bogus. Just upscaled from 720p or 720i even. If you look at the data rates required to stream even 1080p pure video at 24fps, you cannot even come close at gigabit Ethernet rates. Codecs compress video, and do fairly well but they rely upon the human eye and brain to fill in detail. If you do the math, 1080p 24 bit color uncompressed at 24 FPS is 1.19 gigabits per second. Max theoretical rate for gigabit Ethernet is 1 gigabit per second, hence the name. No internet pipe in the world can push data anywhere close to that rate. If you take Cox cable as one of the faster examples of premium internet at consumer levels, independent sites say at their fastest rates you will on average see 40MB / sec max sustained rates. So you can only expect less than 1/100th the rate you need for pure video.
There is even a worse metric. If you were to stream at that rate, you would top out your monthly data cap of 1 TB after only seven hours. This is less than three movies.
Oh and if you are the one pushing the data to your players, you can only expect a maximum of 1/10th the download rate.
So, what this all means is that you are getting very compressed video. And those rates I gave assumed that the only data was video. No audio at all.
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DaFranker
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Old July 17th, 2018, 09:09 AM
Heya @Bidmaron. I understand that your argument is about the general adoption rate of the public.

All of this is theoretically valid as said, and is similar to advice I would give a prospective TV buyer, but is not particularly relevant to RealmWorks users, and does not map proportionally onto the subset of the population that would buy or does buy LW products.

As such, it's not clear what your point is exactly in relation to the topic of discussion in this thread and you give the impression of going on a belligerent rant, as if you were telling existing RW users who already have 4K technology that they should give it up and stop, and switch to a 1080p TV instead. I don't believe this is what you were trying to say... care to clarify?
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Dark Lord Galen
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Old July 17th, 2018, 09:45 AM
Quote:
Originally Posted by kbs666 View Post
This has been part of my discontent with their whole no progress, at all, until the CM launches stance.
yep
Quote:
Originally Posted by kbs666 View Post
First how much of this will have to be redone when they inevitably have to convert to 64 bit?
Hopefully very little, but share the same concerns

Quote:
Originally Posted by kbs666 View Post
Second what happens if sales in the CM are lackluster, which I predict they will be.......
Partnerships aside, there would be a spike in revenue, even if only briefly.. some $ vs little to none currently based on new "shiney" impulse buys versus those duped into the initial purchase that continue to wait for unfulfilled promises. But the surge wont be maintainable without real measurable growth in other areas already lacking.
Quote:
Originally Posted by kbs666 View Post
Third the present users, which based on forum traffic and other metrics is a shrinking number, have long standing feature wants that have gone unaddressed for years. What assurance do we have that we will ever get the QoL stuff we need to ever get the things to really make RW the tool we need and were promised?
Nothing I can add to what has not already been said in GREAT volume in other threads/posts.
Quote:
Originally Posted by kbs666 View Post
Finally Rob et al can say all they want that RW is not a VTT but the fact is that the moment they added granular reveal to maps they crossed a line. And the major VTT's are certainly moving into campaign and character management spaces as well.
emmm torn on this.. crossed? donno.. severely bent trying to appease the masses yea lol.... For me there is never a one thing fits all solution for anything. even the gathering of similar items for functionality run into unforeseen problems that separate entities would not have... Microsoft ran into this years ago when combining wordprocessing, database building, graphic display, spreadsheet making, and such from the competition of Wordperfect / DbaseIII/ HarvardGraphics/Lotus123 in the day. And they were a (and are) a substantially larger company than LWD.

I am content, and personally think it would be in LWD benefit from a business standpoint, that they leave the things others are good at to others... LWD struggles enough as it is without reinventing things that already exist, spell checking, mapmaking, etc.

Give me things I CAN NOT get from those other programs... Custom fantasy calendars based on my world design, Character level reveal of information, An easy way to import my already formatted information, and print or PDF to my players without the community having to bail you out for an obvious feature oversight, integration real time with LW products, etc.
Quote:
Originally Posted by kbs666 View Post
RW needs to either partner up with a VTT so we can seamless switch between the two or add VTT style tactical features to their smart maps.
I once had hope that the partnership was on the horizon with the ability to export to things like Fantasy Grounds, D20Pro via herolab, but like all other things not Content Market.. it has withered on the vine...

DLG

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products.
Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni
Contributing Writer for TSR, WOC, & Canonfire
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Valyar
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Old July 17th, 2018, 10:18 AM
This "partnership" is so hard to establish... I already lost hope that any of the systems I am interested in will be available as commercial products in Fantasy Grounds. I have even less hopes for RW.

The past is a rudder to guide us, not an anchor to hold us back.
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Bidmaron
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Old July 17th, 2018, 11:45 AM
Quote:
Originally Posted by DaFranker View Post
Heya @Bidmaron... care to clarify?
sorry. I was reacting to the assertion that 1080p was dead. I am not saying that 4K isn’t a good display just that the notion that you are getting more video resolution is a marketing hoax because any streamed content is highly compressed data.

You are very correct that this has little to do with RW.
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kbs666
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Old July 17th, 2018, 01:31 PM
Quote:
Originally Posted by Bidmaron View Post
Most of the 4K content is bogus. Just upscaled from 720p or 720i even. If you look at the data rates required to stream even 1080p pure video at 24fps, you cannot even come close at gigabit Ethernet rates. Codecs compress video, and do fairly well but they rely upon the human eye and brain to fill in detail. If you do the math, 1080p 24 bit color uncompressed at 24 FPS is 1.19 gigabits per second. Max theoretical rate for gigabit Ethernet is 1 gigabit per second, hence the name. No internet pipe in the world can push data anywhere close to that rate. If you take Cox cable as one of the faster examples of premium internet at consumer levels, independent sites say at their fastest rates you will on average see 40MB / sec max sustained rates. So you can only expect less than 1/100th the rate you need for pure video.
There is even a worse metric. If you were to stream at that rate, you would top out your monthly data cap of 1 TB after only seven hours. This is less than three movies.
Oh and if you are the one pushing the data to your players, you can only expect a maximum of 1/10th the download rate.
So, what this all means is that you are getting very compressed video. And those rates I gave assumed that the only data was video. No audio at all.
LOL

Gross misunderstanding of data transmission rates and how video codecs work detected.

First there are lossless and near lossless compression codecs out there. Both Netflix and YouTube have been using them for years. The decompression happens at your computer. The stream is always compressed during transmission. The ethernet connection is never trying to pass the uncompressed stream. I have never seen my ethernet connection saturated just by streaming a 4k stream. and it most certainly is not an upsampled 720p video. In many cases it is a downsampled 8k source, since that is what the Red Weapons native resolution is and that is the camera of choice of most cameramen shooting for 4k.

Second I get 45MB/second DL/rate sustained, 360Mbit/s) and have no data cap. I routinely transfer over 1TB of data down and up just for work in one day.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Farling
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Old July 17th, 2018, 03:37 PM
Quote:
Originally Posted by Dark Lord Galen View Post
Give me things I CAN NOT get from those other programs... Custom fantasy calendars based on my world design, Character level reveal of information, An easy way to import my already formatted information, and print or PDF to my players without the community having to bail you out for an obvious feature oversight, integration real time with LW products, etc.
I don't think LWD will ever implement printing because it will be too easy to violate the copyright of a purchased product.

They provide a method to import information, but your "already formatted information" sounds like it isn't in a format that they support. It would be difficult to support many different formats when trying to pick from within each particular format which elements should be placed into which category type and which snippets within that type.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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