Senior Member
Join Date: May 2011
Posts: 133
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My bad. The spell description on the right doesn't have the list of classes. I should had realized that the spell was in a different spell list at level two as you noted.
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#601 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Please check all the .user files you currently have - if an item without the same Id as the thing that was originally there were not somewhere in your .user files, there wouldn't be a way for Hero Lab to know what it was, in order to put it in your spell list.
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#602 |
Junior Member
Join Date: Aug 2011
Posts: 14
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Well just like it says. When making a witch character, the prehensile hair hex comes up as a weapon in the weapons menu. The hair uses the characters str onus instead of the int bonus (as the hex is described) to calculate it's to his and damage bonus.
I would also like to see the prehensile hair divided into normal attack and touch attack. Thanks Last edited by peteday; October 23rd, 2011 at 11:38 AM. |
#603 |
Senior Member
Join Date: Aug 2010
Posts: 576
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I have found a bug. When I try to create a magus with the bladebond and Kensai archtypes with a level of fighter the progam will not add back in the light armor proficincy that the Kensai removes so I get valadation errors on the feats tab.
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#604 |
Member
Join Date: Oct 2011
Posts: 49
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Hello Everyone!
As this is my first post in a forum for quite a lot of years, please forgive me if I post in a somehow inappropiate way. I have one small bug to report: The Changeling Race should receive 2 claw attacks instead of one. Although the text is confusing, when looking at the statistics of the creature: http://www.d20pfsrd.com/bestiary/mon...ids/changeling you can see it should have been two claws. I also wanted to report that as magus, you could take more that one archtype with the diminished spellcasting feature; but this seems to have been fixed already... |
#605 |
Member
Join Date: Oct 2011
Posts: 74
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The 'Arcane Armour Training' Feat was not working ... possible because the character only had 10% Arcane Spell Failure. Checked the Eval script and there was a reference to how much penalty there was. I lowered it from 2 to 1 and it worked but perhaps the check should be greater than 0?
I thought I'd leave that to the experts as I'm just a patient and clumsy amateur at this. I have fixed the wrist sheaths to become containers ... also added a weapon belt and bandolier that are containers. Boot sheaths, upper arm sheaths, behind the neck, small of the back, etc are next but I'd like to make a sheath where you can pick which part of the body it is affixed but that's way over my head for the moment. I have encountered a few other little wrinkles that I've fixed ... if I can remember them I'll post them here. |
#606 |
Member
Join Date: Oct 2011
Posts: 74
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Another issue. There is no side-scroll to access the bottom of my Sorcerer tab. so after setting a few metamagic favourites there is no way to access it without deleting them all and putting them all in at one go.
Here's a screenshot so you know what I'm babbling about. Last edited by Takeda; October 24th, 2011 at 09:50 AM. Reason: added screenshot |
#607 |
Junior Member
Join Date: Oct 2011
Posts: 1
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I use plain text statblock output to capture stats into a virtual tabletop program's tokens.
I noticed that a special ability's name is trimmed, like so: Typing it out: "Serpent's Fang + Poison (1 CON) (9 rounds/day) (DC" = 50 characters If at all possible, it would be really great if this could be fixed. |
#608 |
Member
Join Date: Jun 2010
Posts: 40
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Something that has annoyed me for a really long time...the ammunition price calculation is wrong for enchantments.
50 +1 Bolts = 2000gp. However, HeroLab Translates this into 50x that when you sell it. Also in the gear score, it says the 50x price. |
#609 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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I know this is a contested feat, but wouldn't raw allow Extra Evolution to be taken at 1, 5, 10, 15, 20? (yeah i know no feat selection at 20 but w/e).
Special: You CAN take this MULTIPLE times, BUT only once for every five summoner levels you possess. That reads to me as the "for every 5 summoner levels" only applies when taking it multiple times. Meaning the first time you take it does not apply against this restriction. "You can take it multiple times, but when you do only once for every 5 summoner levels you possess." Otherwise wouldn't it just say Special: "you can only select this feat once every five levels." |
#610 |
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