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Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Hi Lonely Wolves of the Studio, and happy Thanksgiving!
Is there a tag for weapons usable with the Weapon Finesse feat that I can use in a tag expression? I couldn't find one that worked. I'm creating a Rogue Talent that has the user choose a single weapon usable with Weapon Finesse, and then adding DEX to damage for that weapon only. I'm thankful for the great community and support over the past year. THANK YOU! Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#1 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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You can apply the tag Helper.Finesse to any weapon to allow it to use dexterity for attack rolls I think. Although, I cant check it at the moment. Although, you might want to examine the Improved Weapon Finesse feat which can be found in the community content. I'm not sure the details of the script but I'm fairly certain it uses a foreach loop and checks if weapons have the finesse tag and then adds dex to damage.
Last edited by TobyFox2002; November 28th, 2019 at 02:06 PM. |
#2 |
Senior Member
Join Date: May 2015
Posts: 830
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Look at the unchained rogue's cRogFinTra that does exactly what you want in a class feature instead of a feat
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#3 |
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