Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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I just started playing around with HL as combat tracker in addition to Realm Works when running my games.
It worked great for tracking initiative and quite okay as reference for monster abilities (still have to learn where to find what in HL). I also tried to use it for damage tracking but quickly stopped that after the first round and reverted back to pen and paper. The many clicks distracted me from running my game instead of making it easier. Now my question is: Am I just doing wrong? Do I really have to click on the apply damage button, then type in the amount of damge and then click again on the skull button every single time someone deals damage? Or is there a smoother way that involves less clicking, typing and changing of windows? |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I never had an issue with it. Alot easier than pen and paper IMO. I just open the window as the player starts attacking and leave it open until that player is done. If the party are attacking the same mob it just stays open.
I don't track my players though. I trust them to do that. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Which game system is this? Each system defines how the tactical console works for that game, including how the tactical console handles damage for that system.
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#3 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Quote:
Well, maybe I just need to get used to it. But there's probably room for improvement on the UI side. I fear, I'm rapidly becoming the UI zealot of this forum Pathfinder, sorry for not mentioning it. |
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#4 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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The ui is undergoing a rebuild currently. Apparently. We know no details.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#5 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Actually, the OP brings up a good point. What's a click-free way (or close to click-free) to adjust HP for creatures in combat?
The best I can think of is a text field next to each creature in the TC. You click once on that field, then type a number and hit Enter. Maybe a way to Shift-click or Ctrl-click to select multiple creatures at once so that damage or healing can be applied to more than one at a time...? |
#6 |
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