Junior Member
Join Date: Mar 2012
Posts: 6
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I am playing Daring Tales from the Sprawl and wanted to try to use Hero Lab for my characters.
Is there anyway to add a listing for Cyberware as a new listing? It would be like equipment but on the character sheet listed under its own grouping. Most likely that would mean it has its own tab within the editor kind of like how magic items or super powers are done. Thanks in advance if anyone has an idea on how this can be done. |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I'm not sure about setting this up as a separate tab, and that would be pretty in-depth. It seems to me you have two options with it, though. One would b to simply make it a separate equipment grouping in your .user file (check out the second post in this post for some details on how to do that.)The other would be if you have the Fantasy Companion add-on for Hero Lab you could then treat cyberware as, basically, magic items. Not sure if there is a good way to change the name from "magic" to "cyber" on stuff, but the mechanic might be close enough to what you might be looking for.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Junior Member
Join Date: Mar 2012
Posts: 6
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I was thinking it would need to be handled much like magic items and if I could somehow rename this entries as Cyber Ware that would work out good.
Guess I need to suggest this as things we would like to see in the future or something. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Unfortunately, this isn't a change you can make with a user file. Magic Items were very complicated to set up, and the way that Cyberwear functions in Daring Tales doesn't really match up very well. If I recall correctly, the only affect of the cyberwear is to modify the Wild Die of the affected Trait, yes? Since it doesn't affect the values on the character sheet directly, there's no need to go any farther than setting them up as equipment.
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#4 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Looking at the playtest version of cyberware for Interface Zero 2 that I downloaded yesterday, it will be easiest to implement with the dual derived-trait system that I mention above. I am thinking that using Equipment is the easiest way to implement it. I have not tried it yet, but it looks like you can make equipment add things to your character through the usual manner (like edges, racial abilties, etc). Just remember to uncheck the "holdable" option.
Check out the IZ2 Kickstarter: http://www.kickstarter.com/projects/...etal-cyberpunk |
#5 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Quote:
Personally I'd just go with SeelyOne's method, though. Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#6 |
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