Member
Join Date: Dec 2015
Posts: 76
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I've been using Realm Works as a GM for years. I always sort of had a plan for my players to start using it at some point so I could reveal info to them, but never gotten around to it.
It might not be the best time to be doing it now, but I am considering it. My question is, how exactly does it work from the player end? I know how to reveal content to the players, but I understand it isn't instantly visible to them. When does it become visible? What sorts of other things do they and I need to be aware of? If I'm going to try to sell them on it, I need to make sure we can get it running without a hitch. Thanks! |
#1 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Any changes you make (and sync to the servers) will be effective for the players after they sync their copies of RW with the servers. So not the best thing to use for continuous updates during the game - it's definitely more for between sessions updating.
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#2 |
Member
Join Date: Dec 2015
Posts: 76
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Hmm. Yeah, I don't think my players would be really interested in that without game time updates. I guess I'll just keep using the green buttons as my personal notes on what information the player characters have learned about the world.
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#3 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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You could make it available to them if they want it, and just leave it up to them whether or not they use it.
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#4 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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There is player view, an extra monitor and you can show it in real time, online just share the applications. Then you have real time reveal.
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#5 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I bought the pack of player edition licenses years back and I think one player ever even installed RW.
Most players don't spend all that much time thinking about the game outside of sessions and that time is usually spent thinking about their character. One of the big advantages of RW is links and being able to follow links. But reveal state effects links so player edition can be a very sparse thing, depending on how much of your world is revealed. So even if a player is curious about the world they might find there isn't all that much to sink their teeth into. This was one of the unfortunate things about Rob's illness and the long period where all development went into trying to connect to Paizo so the CM could start. Things like player journals, which would have tied into the rest of RW by links, would have hopefully stirred player interest in the campaign lore. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#6 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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As others have already stated Rob's illness (and need to control all) made the players addition dead on arrival. Like all things Lonewolf, it remains half baked and lost in unkept promises as LWD has moved on from it.
The only reason Herolab and Realmworks have survived so long is the lack of a viable alternative and truly dedicated community support. my 2cp Worth DLG D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#7 |
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