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PGoodman13
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Join Date: Jun 2011
Posts: 84

Old March 3rd, 2019, 11:11 AM
Creating a Main Character
Step 1: Species

Set to Human

Step 2: Environment
Homeworld option

For this particular option, you get to increase one of the Attributes your species allows you to raise during the first step. Humans can increase any of the six Attributes in step 1. However, when you get to step 2, the only options you get are the three Attributes you chose during step 1.

Per Nathan Dowdell, the system developer, however, the intent for step 2 was for Humans to be able to raise any of those six Attributes, whether they'd been increased in step 1 or not. I'll try to find you the Facebook post where he told me this.
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SSiron
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Join Date: Apr 2018
Posts: 15

Old March 3rd, 2019, 04:07 PM
I noticed this problem as well, although I wasn't sure exactly how to change it or bring it up.

I think the best way to fix this (although possibly more complicated coding wise) would be to have a drop-down selection tab on the Environment page for the 'Your Homeworld' and 'Another Species Homeworld' that would allow you to select which species homeworld it is. Then have that selection determine what attributes are available to choose from.
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PGoodman13
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Old April 21st, 2019, 04:58 PM
Any news on when we might see an update with Sciences included?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old April 23rd, 2019, 09:32 AM
Howdy!

I was getting ready to release an update last night when I found an issue with a couple of things. I fixed them, but want to wait until tonight or tomorrow night to be sure I caught everything.

I’ll go through too and check my notes on what got fixed, etc...

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #94 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old April 24th, 2019, 05:01 AM
New version 1.6 should be available which includes the Sciences Division items. Please let me know if have any issues.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #95 Reply With Quote
Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old April 25th, 2019, 11:47 AM
Quote:
Originally Posted by TCArknight View Post
New version 1.6 should be available which includes the Sciences Division items. Please let me know if have any issues.
It didn't flag as an update.
It was listed as 1.6 in the update window.
After downloading, before import it showed 1.5 at the end of the first line (top left corner of import window).

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is online now   #96 Reply With Quote
PGoodman13
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Join Date: Jun 2011
Posts: 84

Old May 28th, 2019, 08:38 AM
Okay, apparently I'm an idiot. How do I add a species to this?
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TCArknight
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Location: NW Arkansas
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Old May 28th, 2019, 09:50 AM
Quote:
Originally Posted by PGoodman13 View Post
Okay, apparently I'm an idiot. How do I add a species to this?
No, I probably am for not including it on the editor. I’ll check when I get to my laptop tonight.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #98 Reply With Quote
PGoodman13
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Join Date: Jun 2011
Posts: 84

Old May 28th, 2019, 09:00 PM
It doesn't help that the editor is kind of arcane, and I haven't had much luck figuring it out. Is it possible to add a user data set that sits alongside this? Say I wanted to create my own "sourcebook" of third-party options that I allow in-game?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old May 29th, 2019, 05:39 AM
Sure, you can copy and modify into another file with the .user extension, or if you need to copy a source selection say to select “House Rules” option on the config hero screen those would go in a .1st file, that help?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #100 Reply With Quote
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