Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
Once Upon a Time, the RW (DMs version to clarify the point) work was delayed waiting on the completion and release of the "players version" of RW. That dragged until it was finally pushed through after numerous delays. Then it was decided that LW would "focus" ( I think was the descriptor of choice at the time) on getting the content market out and during that process make the easier updates and improvements as they went along as "fillers" so as not to slow the Developers. Unfortunately only some of that has occurred of the years and some was do to a turnover in the developer ranks. Granted this is a 10k flyby and overly simplifies the path taken, but IMO the release of the content market based on past actions is no guarantee even with the best of intentions. D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#11 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I think what we're seeing is a fairly complicated software project being done essentially by at most 3 coders. There are many arguments for small teams over large but the fact is a small team with a single lead developer is reliant on that lead for most of the progress.
If that lead has other responsibilities or if he should fall ill.. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw Last edited by kbs666; August 26th, 2017 at 11:50 AM. |
#12 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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yep... right on point.
D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#13 |
Senior Member
Join Date: Dec 2013
Posts: 798
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You have to face reality this is a niche product I suppose. Iam not sure how many GMs would be willing to consider RW at all.... And probably that's where there is the limit of number of people you can give a full time job working on this project
I don't know if its 3 , 5 or 10 , no idea. In any case I can feel that there is something new in the air D Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#14 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I'm pretty confident LWD sold some new copies of RW at GenCon. I'm seeing a spike in views of my old videos. I assume that is new users looking for tutorials and reviews of the existing downloadable content.
Hopefully there will be something to make new videos about soon. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#15 |
Senior Member
Join Date: Dec 2013
Posts: 798
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That sounds great
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#16 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Our booth did do more sales than usual this year, at one point we actually sold out of all the license cards we brought for HL and had to print some makeshift ones for the last day or so. Since I believe HL has achieved pretty good penetration among gamers (at least those who are devoted enough to go to gencon), that suggests to me that we had a higher that usual crop of "new to the con" people. If that's true, I wouldn't be surprised to see a surge in interest in RW as well.
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#17 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Glad to hear that the biz is buzzing for HL. Hopefully the integratio HL and RW will look useful to these guys and we can say hello to a few new faces on the forum as well
Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#18 |
Junior Member
Join Date: Sep 2016
Posts: 8
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I would not go so far as to say it is a Key Feature for me, but it is an important one.
In general, improvement with the player's client would be a nice way to leverage the work I do in Realms Work, and probably increase my player's enjoyment of the game. However, if I had to choose, I would say things like players able to add content, game master ability to view player journals, or web access to revealed content would rank higher for me. However, even without all of those, I am finding value in Realms Work and the effort I have put loading information into. I believe I would get even more value out of it if I spent more time getting information in it, and organizing it for actual play management. I don't have any near term plans to run any published content that is likely to make it into the content market. As a result, I don't anticipate that the content market getting fully developed will add to my personal games much; it might. However, I can see where it is critical to the overall viability of the product and would add considerable value to general use, so I have no objections to it continuing to be Lone Wolf's top goal. |
#19 |
Junior Member
Join Date: Sep 2017
Posts: 2
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It most definitely is a key feature for me, and I bought the software today with the expectation it will be added sooner rather than later.
Player secrets are a big thing in the campaign I am cooking up. |
#20 |
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