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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 1st, 2018, 05:23 PM
Quote:
Originally Posted by Zaknaefin View Post
It looks like it did not take the fixed rifts.dat on GitHub. It is listing 6,205 deletions for that commit, which I do not think you intended
Yeah, I think last time I uploaded Rifts.user as Rifts.dat.

I corrected that with a new upload which also adds the NG-V67 Gunwolf as a example for Robot Armor (it also adds Robot Armor (VehType.RobotAr) as a tag).

I think too, I can modify the Glitter Boy as similar to the Gunwolf. Power Armor and Robot armor in the editor seem to just have a difference of VehType.PowerAr vs. VehType.RobotAr

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old January 1st, 2018, 08:35 PM
Thanks for the Gunwolf!

Of course, now I'm finding it hard to get it to show up on a given character. Where should it show up? Under gear?
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salcor
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Join Date: Sep 2009
Posts: 173

Old January 2nd, 2018, 02:32 AM
Just wanted to let you know that I am starting to knock out the powered armor. I should have the all completed in the next few days.


Salcor
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bsmayhew
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Join Date: Feb 2012
Posts: 11

Old January 2nd, 2018, 02:56 AM
I was playing with the bulds and discovered that the built in Weapons, both ranged and close combat, are missing from the cyberware section.
Just an FYI in case it was missed.
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FatherMorpheus
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Old January 2nd, 2018, 08:12 AM
Quote:
Originally Posted by salcor View Post
Just wanted to let you know that I am starting to knock out the powered armor. I should have the all completed in the next few days.


Salcor
Oh, OK. I was working on a few of those myself. Do you want to split them? I could do Power Armor (including CS) and you could do Robot Armor?
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GunbunnyFuFu
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Join Date: Sep 2011
Posts: 78

Old January 2nd, 2018, 01:33 PM
Just noticed something strange that I'm trying to figure out why HL has this behavior...I add the Crazy framework and on the Edges Tab, I immediately get a "reward" at the bottom...anyone know why this is?

GB
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 2nd, 2018, 03:52 PM
Quote:
Originally Posted by GunbunnyFuFu View Post
Just noticed something strange that I'm trying to figure out why HL has this behavior...I add the Crazy framework and on the Edges Tab, I immediately get a "reward" at the bottom...anyone know why this is?

GB
That may have to do with the Unstable Psyche complication. I'll check into it and see what can figure out.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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GunbunnyFuFu
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Old January 2nd, 2018, 04:29 PM
Thanks!

GB
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Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old January 2nd, 2018, 05:17 PM
Quote:
Originally Posted by TCArknight View Post
For the 2 MDC Armor, I may add a bootstrapped piece of gear for that. Let me see what I can come up with.
Can you set the Master Cyber Armor Edge to add 2 to the Armor value like it adds 4 to the Toughness? Even if you have to do the MD part of it later?

Suggestion: Can you make the Psi-Sword selector in the In-Play tab say "Psi-Sword Mega-Damage"?

Also, can you move the Framework "Psi-Sword Split" selector into the In-Play tab? This choice is something that can be changed from round to round.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
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Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old January 2nd, 2018, 05:28 PM
Quote:
Originally Posted by TCArknight View Post
Sounds good. Juicer is next in line for me, and then down the line.
Can I put in a request for the M.A.R.S. Wilderness Scout?

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
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