Member
Join Date: Sep 2014
Posts: 62
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We figure out a little later with a lot of trial and error more errors than trials. But we got the thing working. This is what we came up with so for. The racial special ability is called "change forms"
Code:
~ Only if checkboxes is checked if (field[abilActive].value <> 0) then perform assign[Helper.ChgDisab2] hero.child[aSTR].field[aPostMod].value += 8 hero.child[aDEX].field[aPostMod].value += 4 hero.child[aINT].field[aPostMod].value += 4 hero.child[aCHA].field[aPostMod].value -= 2 ~ Add a +120 foot Enhancement Bonus to our speed hero.child[Speed].field[tSpeed].value = maximum(hero.child[Speed].field[tSpeed].value, 120) perform hero.assign[Custom.SjBionoid] endif We still have a couple of steps to go. Now we are trying to add on the racial hit dice, change the size to large, and give the creature a higher, natural armor class. But one step at a time Last edited by Sir.Nel; August 19th, 2016 at 05:25 PM. |
#61 |
Member
Join Date: Sep 2014
Posts: 62
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I'm almost finished with the Bionoid, I did when she said before and put all their transformations into a special ability, called "Form Changing".
Code:
~ Only if checkboxes is checked if (field[abilActive].value <> 0) then perform assign[Helper.ChgDisab2] hero.child[aSTR].field[aPostMod].value += 8 hero.child[aDEX].field[aPostMod].value += 4 hero.child[aCON].field[aPostMod].value += 4 hero.child[aCHA].field[aPostMod].value -= 2 ~ Add a +120 foot Enhancement Bonus to our speed hero.child[Speed].field[tSpeed].value = maximum (hero.child[Speed].field[tSpeed].value, 120) ~ Add a +5 dodge bonus to our armor class hero.child[ArmorClass].field[tACNatural].value = hero.child[ArmorClass].field[tACDodge].value + 5 ~ we want to decrease our size by + var sizemod as number sizemod = 1 call SizeChange perform hero.assign[Custom.SjBionoid] endif |
#62 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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When bootstrapping the claws, add the Helper.NatOverSec tag as a part of the bootstrap.
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#63 |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
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Any chance of sharing the data file. I would love to look it over and possibly use it for my home game. I have some SJ plots I could throw at my players.
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#64 |
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